I was completely shocked today to find out–through the comments of my most recent Gamma StarCraft post–that C. Steven Ross over at DMG pg. 42 has been working on his own adaptation of the StarCraft setting to the Gamma World RPG. If you’ve been interested in my own project here, or if you just want to see some exciting game design (his own StarCraft project, or any of the other articles published there), do yourself a favor and check out that blog.
DMG pg. 42 was kind enough to credit us with the chronologically first article on the subject, but I’d like to point out that, regardless of who hit the “Submit” button on what date, it’s clear that a lot of hard work went into his creations, and the quality reflects that. As I read more of his design, I’m comparing our approaches and interesting ways that we approached ideas in the same way, or in radically different ways. I’ll examine it more as I put together a complete write-up of Gamma StarCraft.
In the meantime, cheers to C. Steven Ross and En Taro DMG pg. 42.Read More