Whenever a new set comes out, everyone seems to flock to the splashy rares and terrifying mythics, but when you’ve got a set as full of flavor as Innistrad every card is worth looking at! So for the casual and Commander players, here’s a set review of Innistrad starting at the beginning: white!
White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Abbey Griffin
Maybe if you’re making some odd griffin themed Commander deck, you could find a place for this winged beast. But for only one more white mana, you get a Serra Angel. This is a depressing way to begin. Read the rest of this entry »
Tags: commander, edh, innistrad, magic: the gathering, mikaeus the lunarch, multiplayer, multiplayer magic, Reviews, white
After rummaging through the past with Alliances, I figured it was only natural to see what gems I could find hidden in the Dark. As a set best known for providing the horribly annoying Maze of Ith and originally allowing red mages to win with Ball Lightning, I’m astounded at how many cards in the set are downright weird, and sometimes even worth playing.
Since the old set order started with Black, that’s where I’ll be starting too. If there is one thing Black can’t ever seem to do well, it’s destroy artifacts. When they’re in a player’s hand, they’re easy but the second they hit the battlefield, that’s a different story. Going back to the original days of Magic, Black has always had trouble beating the artificially created gems. To this day, the only black spell with “Destroy target artifact” is Phyrexian Purge – which isn’t exactly a bargain.


The Dark offers black necromancers at least an attempt at artifact control through Curse Artifact. Not the most creative name, but at four mana this aura at least offers some attempt at getting a pesky artifact out of your hair for a little while.
For the Johnny players out there, Eater of the Dead is just begging to be toyed with. The ability to untap a creature simply by exiling a creature card in a graveyard seems like it should be doing something. It stops reanimation strategies and seems like the kind of card a Commander might be interested in. For you tribal fans, he’s now a Horror – not an Eater. Read the rest of this entry »
Tags: commander, edh, magic: the gathering, multiplayer, multiplayer magic, the dark
It is often said that any card can find a home in multiplayer formats like Chaos, Star and, of course, Commander. But with Magic just having celebrated its 18th birthday, there is a long history of cards that deserve a second look in these casual formats that rule the kitchen table.
Inspired by Seedborn Muse’s tour of card cycles, I began thinking about which weird cards have been abandoned over the years and forgotten. What most people forget is that some of Magic’s long history is downright weird. So I did what seemed like the most rational approach to this subject: I clicked “Random” on MagicCards.info until a card showed up that I had never seen before (and for those of you who know me, you know this is a very, very rare occurrence). The card was Ritual of the Machine.
Go ahead and be honest, how many of you could tell me anything about this card before clicking the link. For those of you too lazy to click, here it is: Read the rest of this entry »
Tags: alliances, commander, edh, magic: the gathering, multiplayer
In multiplayer, there probably isn’t a color that’s as fun as green. Giant creatures trampling around without any of the mess of white and blue telling you what you can and can’t do, Green is a blast to throw down at the kitchen table and Magic 2012 provides plenty of new toys.
Magic 2012 Reviews
White | Blue | Black | Red | Green | Artifact & Land

Arachnus Spinner
I’m still not sure what to think of this card. Being a 5/7 with reach means it will keep you safe from plenty of dragons and angels, but it won’t be killing as many of them as I would like. As for searching for Arachnus Web, that’s awesome when you can run 4 of them but in Commander, this giant spider isn’t worth it. Read the rest of this entry »
Tags: commander, edh, garruk primal hunter, green, magic 2012, magic: the gathering, multiplayer, Reviews

Having played Magic for the better part of the last 18 years, I’m amassed more than my fair share of cards. While I play multiplayer Magic almost exclusively now, it’s still weird to think that I only use around a 50th of my entire collection to play this game. That means tens of thousands of cards go completely neglected and while EDH allows the occasional oddity to come up, I was looking for a way to really delve deep into the heart of my collection. Read the rest of this entry »
Tags: casual, creature, magic: the gathering, multiplayer, terrible tribes, tribe, variant