magic 2012 tagged posts

Magic 2012 Core Set: Event Decks Illusionary Might & Vampire Onslaught

The rumored M12 Event Deck lists have been leaked in today’s Arcana!

Illusionary Might
1 Glacial Fortress
4 Glimmerpost
19 Island

4 Æther Adept
2 Grand Architect
1 Lord of the Unreal
4 Phantasmal Bear
3 Phantasmal Dragon
1 Phantasmal Image
4 Porcelain Legionnaire
1 Precursor Golem
4 Spined Thopter
1 Steel Hellkite

4 Mana Leak
3 Mind Control
4 Preordain
Sideboard
2 Flashfreeze
2 Frost Breath
3 Master Thief
1 Mind Control
2 Negate
4 Neurok Commando
1 Stoic Rebuttal

And

Vampire Onslaught
23 Swamp
1 Verdant Catacombs

2 Bloodghast
4 Bloodthrone Vampire
4 Gatekeeper of Malakir
1 Kalastria Highborn
4 Pawn of Ulamog
1 Vampire Hexmage
4 Vampire Lacerator
2 Vampire Nighthawk
3 Vampire Outcasts
4 Viscera Seer

2 Blade of the Bloodchief
4 Dismember
1 Mimic Vat
Sideboard
4 Distress
2 Go for the Throat
4 Skinrender
3 Vampire Hexmage
2 Vampire Nighthawk

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Magic 2012 Commander & Multiplayer Review: Artifacts & Lands

With the set reviewing coming to a close, it’s time for some of the best and weirdest cards in the set. Artifacts (usually) mean anyone can use them so getting a handful of them is always exciting. But if there is one thing Wizards now does really well, it’s flavorful and useful artifacts in the Core sets.

Magic 2012 Reviews
WhiteBlueBlackRedGreen | Artifact & Land

Adaptive Automaton

The lord of all lords! Adaptive Automaton is a genius way to finally give all of those terrible tribes a lord to rule over them! Sure, someone of you are going to use him on elves, zombies or goblins but that’s just boring. This guy shines when it comes doing weird things – like making giant homarids or a stampede of antelopes!

I expect this robot to stick around for years to come and I’m perfectly okay with it because he’s delightfully fun.

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Magic 2012 Commander & Multiplayer Review: Green

In multiplayer, there probably isn’t a color that’s as fun as green. Giant creatures trampling around without any of the mess of white and blue telling you what you can and can’t do, Green is a blast to throw down at the kitchen table and Magic 2012 provides plenty of new toys.

Magic 2012 Reviews
White | Blue | Black | Red | Green | Artifact & Land

Arachnus Spinner

I’m still not sure what to think of this card. Being a 5/7 with reach means it will keep you safe from plenty of dragons and angels, but it won’t be killing as many of them as I would like. As for searching for Arachnus Web, that’s awesome when you can run 4 of them but in Commander, this giant spider isn’t worth it.

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Magic 2012 Commander & Multiplayer Review: Red

Half way down with the Commander and Multiplayer review of the latest Magic set – Magic 2012! And like most core sets, there are some great gems hidden here once you rummage through all the rubble in Red.

Magic 2012 Reviews
White | Blue | Black | Red | Green | Artifact & Land

Blood Ogre

In a color that burns all it can as quickly as possible, bloodthirst feels right at home in red. Blood Ogre is simple and as far as I’m concerned reads “3/3 first strike for three.” Plus thanks to those odd lords from Morningtide like Bramblewood Paragon, this warrior can get big. Even tossing in some proliferation like Volt Charge makes me think this guy, while simple, can easily find a home.

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Magic 2012 Commander & Multiplayer Review: Black

The colors keep coming and so do the reviews, luckily Black seems to actually be fun for the casual player when it comes to reprinting classics and providing new spells to get black mages ready for battle.

Magic 2012 Reviews
White | Blue | Black | Red | Green | Artifact & Land

Bloodlord of Vaasgoth

Vampires are getting a lot of love as the new Black tribe (sorry Zombies!), and the Bloodlord is exactly what Commander vampires are looking for. I mean, there are now four Vampire lords! What most people seem to be missing is that on his own, this is a 6/6 flier for only five mana! But the ability to essentially give all your new vampires +3/+3 can quickly turn the tide in your favor.

Also keep in mind that multiple instances of Bloodthirst are cumulative so Bloodrage Vampire gets Blooodthirst 1 and Bloodthirst 3 for effectively Bloodthirst 4!

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Magic 2012 Commander & Multiplayer Review: Blue

Just like White, there are some diamonds in the rough when it comes to great gems hidden in Magic 2012. While a majority of the cards are limited fodder, a few of them really get me excited for deck building. Except Amphin Cutthroat.

White | Blue | Black | Red | Green | Artifacts & Lands

Amphin Cutthroat

This guy is a salamander and that’s kind of awesome. Are Amphin the new merfolk? Almost definitely not and this is a terrible way to kick off this review.

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Magic 2012 Multiplayer & Commander Review: White

With a new Magic set just about to be released, it’s time for my multiplayer and commander review! Much like Commander decks, this series will mostly focus on brand new cards. As someone who plays Magic almost exclusively at a table of between two and five other players, it’s always fun to get new toys to play with while shaking up the chaos a bit.

The review will be in alphabetical order so I don’t have to try and rank them all by my favorite or most interesting. Hint: my favorite isn’t War Horse.

White | Blue | Black | Red | Green | Artifacts & Lands

Aegis Angel

This card has some genius political design to it. Sure, most of the time you’ll just make one of your other angels indestructible (and she’s fantastic in Heavenly Inferno), but when the table is getting tense is where Aegis Angel shines. The ability to turn a soon-to-be ally’s permanent indestructible is something worth considering.

Worst case, she targets any permanent so if you need a 5/5 flier in a pinch, you can target a land of yours instead of something much more dangerous an opponent controls. Sadly, she’s useless when targeting a Planeswalker. And if you stop controlling her, the target is no longer indestructible.

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Final card of M12 Spoiled: Time Reversal!

MTGSalvation is reporting that the final card in Magic 2012 is going to be Time Reversal. It’s still mythic, it’s still unplayable and I still can’t believe how overhyped this card was just a year ago. Here’s the M11 version for those who don’t remember:

Yep, still not exciting.

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So close to done with spoiling M12!

From MTGSalvation user Crimsontide comes five new cards!

Amphin Cutthroat 3U
Creature – Salamander Rogue (C)
“The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war.”
-Gor Muldrak,
Cryptohistories
2/4
#43/249

Circle of Flame 1R
Enchantment (U)
Whenever a creature without flying attacks you or a planeswalker you control, ~ does 1 damage to that creature.
“Which do you think is a better deterrent: a moat of water or one of fire?”
-Chandra Nalaar

#127/249

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4th of July Spoilers for Magic 2012

From MTGSalvation user Crimsontide:

Both of these gems came from the Mothership:

Plus these two from the visual spoiler:

A bunch of reprints have come in over at MTGSalvation:

Mesa Enchantress
Djinn of Wishes
Royal Assassin
Angel’s Mercy
Demystify
Roc Egg
Stormfront Pegasus
Flight
Harbor Serpent
Redirect
Firebreathing
Bountiful Harvest
Greater Basilisk
Naturalize
Reclaim
Elixir of Immortality

Plus two new cards!

Drifting Shade 3B
Creature – Shade (C)
Flying
B: Drifting Shade gets +1/+1 until end of turn.
1/1

Wall of Torches 1R
Creature – Wall (C)
Defender
4/1

Stonehorn isn’t new, but has been artless for a while.

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