With a new Magic set just about to be released, it’s time for my multiplayer and commander review! Much like Commander decks, this series will mostly focus on brand new cards. As someone who plays Magic almost exclusively at a table of between two and five other players, it’s always fun to get new toys to play with while shaking up the chaos a bit.
The review will be in alphabetical order so I don’t have to try and rank them all by my favorite or most interesting. Hint: my favorite isn’t War Horse.
White | Blue | Black | Red | Green | Artifacts & Lands
This card has some genius political design to it. Sure, most of the time you’ll just make one of your other angels indestructible (and she’s fantastic in Heavenly Inferno), but when the table is getting tense is where Aegis Angel shines. The ability to turn a soon-to-be ally’s permanent indestructible is something worth considering.
Worst case, she targets any permanent so if you need a 5/5 flier in a pinch, you can target a land of yours instead of something much more dangerous an opponent controls. Sadly, she’s useless when targeting a Planeswalker. And if you stop controlling her, the target is no longer indestructible.