innistrad tagged posts

Innistrad Commander & Multiplayer Review: Multicolor, Artifacts & Lands

Only a month later, I’ve finally finished reviewing Innistrad – I forgot how big the large expansions are after only doing the new cards from M12 and the smaller expansions lately. But with only multicolor, artifacts and lands left I can see the light at the end of the tunnel!

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Evil Twin

I love Clone and its kin for Commander. The ability to kill any legend with untargeted removal is quite impressive. As a second Clone for black-blue commanders, this card works well for getting your own creature. But the second ability is the iffy one since in singleton formats there probably won’t be much use for this guy – unless you’re against a horde of tokens.

For casual 60 though, this card can add some much needed protection. Also, if your opponent just plays Essence of the Wild feel free to laugh before playing this.

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Innistrad Multiplayer & Commander Review: Green

If there is a color I love player more than Red, it’s green. The mana ramp alone makes me adore Green’s ability to cheat the game. While Innistrad didn’t give any new toys like Primeval Titan, it did completely change the way green gets to play with tokens.

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Ambush Viper

I’ve been a huge fan of green’s pseudo-removal of late. Deadly Recluse, Death-Hood Cobra and Thornweald Archer are all classic staples in my casual decks because they work so well at either deterring attacks or drawing out removal spells. Ambush Viper continues that trend well and while I don’t see this guy taking over EDH tables, a green instant that basically says “1G to destroy target attacking creature without flying” is something green can really use.

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Innistrad Commander & Multiplayer Review: Red

It’s weird to say it, but at my heart I’m still a red player through and through. So while burn might not be the most effective method of winning in multiplayer, there’s nothing quite like going out in a blaze of glory to take someone down. I may not use my mono-red burn deck often but I certainly adore it to this day.

But my love of burn transcended into Commander as a format and I’m one of the few people I know who are foolish enough to still run a mono-red deck under Jaya Ballard, Task Mage. So for me, Innistrad is full of amazing red spells to really mess with people.

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Ancient Grudge

If you’re in red-green, this is strictly better than Shatter… but so is Shattering Pulse which is still my go-to artifact destruction.

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Innistrad Commander & Multiplayer Review: Black

With Blue and White reviewed in Innistrad, the real gem of the flavorful horror-themed set has to be black. Easily one of the more powerful colors in multiplayer, Black necromancers are always excited to get some new toys and Innistrad delivers!

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Abattoir Ghoul

This reminds of Engulfing Slagwurm in a weird way. But the combination of first strike and a twisted take on lifelink make me really like how this undead butcher shapes up. At 4 mana, this is a zombie who can hold down the ground and gain you some life. He’s a great addition for zombie lords.

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Innistrad Commander & Multiplayer Review: Blue

With Innistrad finally released, I’ve gotten a chance to play around with the oddities after multiple drafts, some sealed games and a terrifying round of Winston-Pack Wars multiplayer. The big thing about this set that I’ve noticed is how weird it is. Half the cards feel like limited fodder, a quarter of the cards are going to quickly disappear and the last handful around going to stick around a long, long time at kitchen tables.

Like the White review, we’re going alphabetically down the list of blue cards.

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Armored Skaab

The self milling subtheme in Innistrad is interesting, but in multiplayer I’m not sure how sustainable it is. It seems like far too many people in my playgroup take milling as a terrible offence and get very upset, so they probably won’t ever experience the joy of this card. As an enabler, any Johnny is going to be excited about the potential of this zombie. Some Commander reanimators may want to consider this in twisted decks, but he doesn’t do a whole lot on his own.

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Innistrad Multiplayer & Commander Review: White

Whenever a new set comes out, everyone seems to flock to the splashy rares and terrifying mythics, but when you’ve got a set as full of flavor as Innistrad every card is worth looking at! So for the casual and Commander players, here’s a set review of Innistrad starting at the beginning: white!

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Abbey Griffin

Maybe if you’re making some odd griffin themed Commander deck, you could find a place for this winged beast. But for only one more white mana, you get a Serra Angel. This is a depressing way to begin.

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Innistrad Gateway Promos: Bloodcrazed Neonate and Curse of the Bloody Tome & Intro Decklists

From MTGSalvation

Both Bloodcrazed Neonate and Curse of the Bloody Tome get new art and special foil treatment as the newest Gateway promo cards. I’ve got to say, I still hate the whole shooting-star expansion symbol look.

And Curse of the Bloody Tome definitely shows multiple tomes. Cheaters!

In other news, all five of the Innistrad Intro Packs decklists have been revealed.

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It’s Friday! Friday! Innistrad spoilers for Friday!

Creeping Renaissance comes from our favorites over at the Muse Vessel. The monk is from MTGVisualSpoilers and the others are from the Mothership.

From MTGSalvation’s mysterious source:

Voiceless Spirit 2W
Creature – Spirit (C)
Flying, first strike
2/1

Fortress Crab 3U
Creature – Crab (C)
1/6

Markov Patrician 2B
Creature – Vampire (C)
Lifelink
3/1

Furor of the Bitten R
Enchantment – Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.

Grave Bramble 1GG
Creature – Plant (C)
Defender, protection from Zombies
3/4

Graveyard Shovel 2
Artifact (U)
2, T: Target player exiles a card from his or her graveyard. If it’s a creature card, you gain 2 life.

Check out our full visual spoiler that’s a complete mess right now because we’re in the middle of a crazy spoiler season!

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Innistrad spoilers have replaced sleeping for me, I hope you all are happy

From MTGSalvation

Avacynian Priest 1W

Creature – Human Cleric (C)

1, T: Tap target non-Human creature.

1/2


Frightful Delusion 2U

Instant (C)

Counter target spell unless its controller pays . That player discards a card.


Abattoir Ghoul 3B

Creature – Zombie (U)

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.

3/2


Burning Vengeance 2R

Enchantment (U)

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.


Darkthicket Wolf 1G

Creature – Wolf (C)

2G: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

2/2


Trepanation Blade 3

Artifact – Equipment (U)

Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

From the mothership:

From MTGVisualSpoilers

From Robot Viking… and the Examiner

Here are some oddities that have sprung up thanks to decoding haikus and absolutely not being able to read Italian and something else.

From MagicFriends

From MTGSalvation about haikus

Silence of Stone 1W
Enchantment (R)
Artifact abilities cannot be activated.

From some website that Google Chrome tells me is in Chinese

Stensia Bloodhall
Land (R)
T: Add 1 to your mana pool.
3BR, T: Stensia Bloodhall deals 2 damage to target player.

And the spoiler has become a mangled mess of cards and text because I haven’t been able to keep stuff organized, hopefully it will all be over by Monday.

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So I hear you like Innistrad Spoilers…

The first four cards shown and the latest werewolf from Estwald all come from MTGDaily, while Vampiric Fury is from MTGVisual Spoilers.

Also a  bunch of cards got spoiled by text yesterday, but I was out of commission after being infected with some plague so here they are:

Bonds of Faith 1W
Enchantment – Aura (C)
Enchant creature Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

Doomed Traveler W
Creature – Human Soldier (C)
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/1

Rally the Peasants 2W
Instant (U)
Creatures you control get +2/+0 until end of turn.
Flashback 2R

Curiosity U
Enchantment – Aura (U)
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Delver of Secrets U
Creature – Human Wizard (C)
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.
1/1
////////////
Insectile Aberration
Creature – Human Insect
Flying
3/2

Parallel Lives 3G
Enchantment (R)
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

One-Eyed Scarecrow 3
Artifact Creature – Scarecrow (C)
Defender
Creatures with flying your opponents control get -1/-0
2/3

Sharpened Pitchfork 2
Artifact – Equipment (U)
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip 1

Witchbane Orb 4
Artifact (R)
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof.

Feral Ridgewolf 2R
Creature – Wolf (C)
Trample
1R: Feral Ridgewolf gets +2/+0 until end of turn.
1/2

Geistflame R
Instant (C)
Geistflame deals 1 damage to target creature or player.
Flashback 3R

Past in Flames 3R
Sorcery (M)
Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4R

Elder of Laurels 2R
Creature – Human Advisor (R)
3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
2/3

Make a Wish 3G
Sorcery (U)
Return two cards at random from your graveyard to your hand.

Mulch 1G
Sorcery (C)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.

Forbidden Alchemy 2U
Instant (C)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 6B

Memory’s Journey 1U
Instant (U)
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback G

Think Twice 1U
Instant (C)
Draw a card.
Flashback 2U

Corpse Lunge 2B
Instant (C)
As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card’s power to target creature.

Falkenrath Noble 3B
Creature – Vampire (U)
Flying
Whenever Falkenrath Novle or another creature dies, target player loses 1 life and you gain 1 life.
2/2

Sever the Bloodline 3B
Sorcery (R)
Exile target creature and all other creatures with the same name as that creature.
Flashback 5BB

Sources all come from MTGSalvation because they get all the goodies and I’m only kind of jealous.

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