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Custom Gaming: Zombicide – Marvel’s Avengers

There came a day, a day unlike any other, when Earth’s mightiest heroes and heroines found themselves united against a common threat: the undead.

This is the world of Marvel Zombicide.

The biggest question we got as soon as we finished Zombicide: Gotham City was one we were expecting: when are you doing Marvel? Tom and I thought about it for a while, but it wasn’t until more information about Season 3 came to light that we finally felt like maybe – just maybe – this could actually work. And we got to work designing, concepting and playtesting our newest project: Marvel Zombicide.

First was figuring out what heroes we wanted for Marvel Zombicide. While our general rule of “no metas” still stands, you’ll see that we’ve been able to create some fun dynamic characters that are wholly unique, but don’t destroy the core experience of Zombicide. Using the Marvel Cinematic Universe as our guide, we developed our core roster, and threw in a few others. Because what would Marvel be without a web-head and a savage Canadian? ¬†While we’re almost certainly missing someone’s favorite hero (we know the omission of the Fantastic Four is particularly glaring – but that is an all-or-nothing team), we also made the choice to focus solely on heroes.

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