green tagged posts

Arena Review: Planechase 2 Primordial Hunger

Planechase 2 (2012) Reviews
Chaos Reigns | Night of the Ninja | Primordial Hunger | Savage Auras

The third Planechase 2 set doesn’t really go for subtlety. Like many red-green decks, Primordial Hunger really has a single goal: make the biggest creatures and then smash people repeatedly with them until they die. That’s about it.

Using tokens and smaller creatures as fodder for dragons and other devouring beasts, you don’t want to get attached to any creatures in your deck (or on your battlefield) because a bigger one will probably eat them in a turn or two.

Like the other sets, six new cards are included in Primordial Hunger. But unlike the others, some of these cards don’t really make sense to me as a Planechase multiplayer release. They’re good cards, but kind of boring. But I guess this means we aren’t going back to devour as a mechanic any time soon.

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Arena Review: Planechase 2 Chaos Reigns

Planechase 2 (2012) Reviews
Chaos Reigns | Night of the Ninja | Primordial Hunger | Savage Auras

With Planechase 2 finally released, it’s exciting to look at the new cards offered in deck deck – along with the new Planes and Phenomena! What I find most interesting about Planechase is I don’t know a single playgroup that actually plays it the way it was designed with individual 10 card planar decks. Every group I’ve played in has ended up using some variation of the Eternities Map. I guess you would call that the universal planar singularity.

The “Chaos Reigns” deck puts the power of cascade in your hands—cast a spell, then cast another spell for free! Wield all five colors of mana and watch your opponents scramble to deal with every flavor of aggression.

Chaos Reigns is the first deck in this series of reviews for one simple reason: it’s first alphabetically! A five color monstrosity, this deck makes the most of cascading spells. In the 60-card deck, there are only six brand new cards: one mythic, two rares, two uncommons and a common.

A quite note about the packaging, I really like how Wizards has amped up their packaging offers of late. The oddly shaped hexagonal box is great looking and the large window really shows off the plane well, but the inclusion of showing the legendary creature on a bend just makes me grimace. I know the card isn’t actually bent, but it just looks wrong! Inside the packaging is the planar deck, the actual deck, a planar die, a deck box, a strategy insert and learn to play guide.

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Humans ‘R’ Us: A New Magic Deck Idea and Caesar Salad with Cajun Chicken Recipe

Castles and Cooks is proud to welcome back our first guest writer on the site – Bill O’Dell! A long time player of Magic, Bill loves what we’re doing here and offered up a new deck idea along with a corresponding recipe or two! Welcome back! – Jesse the Baker

One of my favourite deck types besides combo is tribal. And while Innistrad wasn’t as tribal happy as say Onslaught, the one shining light besides the angels were the humans. Their light would not be extinguished and unlike the darker magical critters of the night, they can keep multiplying endlessly without needing a host.

OK fine, humans do need a female host – but are we really going to get into a biology lesson now?

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Casual and Commander Multipleplayer Oddities: Uncovered Antiquities

A long time ago, I tasked myself with diving into the depths of Magic: the Gathering’s elaborate history to track down some hidden gems that have been forgotten over the ages. I ventured through some secrets in Alliances and then found some gems hidden in the Dark, but then Innistrad came out… and Dark Ascension. And Avacyn Restored. So the series got put on hold, but now I finally have time again to uncover Antiquities.

The second Magic: the Gathering expansion ever, Antiquities used to be full of expensive cards simply because of their scarcity. But now, card prices have drastically dropped (in most cases) allowing older sets to become much more manageable. This list isn’t about reminding you about what awesome cards are known about in Antiquities like Power Artifact, but about showing what gems have been forgotten about over the last 18 years.

Being a set based around artifacts, it seems only fitting to begin there. Cursed Rack is a unique piece in the Stuffy Doll arsenal. With many decks in Commander abusing cards like Reliquary Tower, it is hard to limit your opponents maximum hand size. Cursed Rack provides a colorless way to do just that when you aren’t able to make use of the Misers or Jin-Gitaxias. If you constantly face off against someone abusing their hand, take it down.

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Avacyn Restored Casual & Commander Review: Green

Now in the home stretch of reviewing Avacyn Restored, I get to continue my trend of reviewing colors I love. While I’m a red mage at heart, I love the options Green provides. Between color fixing, mana acceleration and some of the best non-creature removal options out there, you can’t go wrong with it.

Casual and Commander Review: Avacyn Restored
White | Blue | Black | Red | Green | Gold, Artifacts & Lands

Abundant Growth

I really like how Wizards is actively making auras that aren’t automatic card disadvantage for simply existing. The draw a card aspect of this is a nice touch, but the simple fact is this just is a mana fixer, not mana acceleration. If you’re playing some weird five color monstrosity (which I’ve been known to do) that isn’t domain, it’s a fine way to make sure you don’t get screwed. Plus it doesn’t mention other mana symbols specifically, so it works fine in any Commander deck with green.

Blessings of Nature

This can quickly become a cornerstone of an odd counter based deck. Being able to reload a Triskelion or augment any modular creature makes this a decent spell. The miracle cost is very nice and could theoretically give you a 6/6 on turn 2 if you’re playing Isamaru or something similar. The sorcery speed holds it back from being really excellent though.

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Dark Ascension Casual & Commander Review: Green

I don’t know why, but it seems like Dark Ascension is jammed packed full of green two-drops.  But the rest of the set provides some fascinating cards that green usually doesn’t get access to and I am very excited whenever green gets more card drawing.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Briarpack Alpha

I remember when this card was called Briarhorn and it was a lot better. Still, it’s a neat combat trick.

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Innistrad Multiplayer & Commander Review: Green

If there is a color I love player more than Red, it’s green. The mana ramp alone makes me adore Green’s ability to cheat the game. While Innistrad didn’t give any new toys like Primeval Titan, it did completely change the way green gets to play with tokens.

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Ambush Viper

I’ve been a huge fan of green’s pseudo-removal of late. Deadly Recluse, Death-Hood Cobra and Thornweald Archer are all classic staples in my casual decks because they work so well at either deterring attacks or drawing out removal spells. Ambush Viper continues that trend well and while I don’t see this guy taking over EDH tables, a green instant that basically says “1G to destroy target attacking creature without flying” is something green can really use.

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Magic 2012 Commander & Multiplayer Review: Green

In multiplayer, there probably isn’t a color that’s as fun as green. Giant creatures trampling around without any of the mess of white and blue telling you what you can and can’t do, Green is a blast to throw down at the kitchen table and Magic 2012 provides plenty of new toys.

Magic 2012 Reviews
White | Blue | Black | Red | Green | Artifact & Land

Arachnus Spinner

I’m still not sure what to think of this card. Being a 5/7 with reach means it will keep you safe from plenty of dragons and angels, but it won’t be killing as many of them as I would like. As for searching for Arachnus Web, that’s awesome when you can run 4 of them but in Commander, this giant spider isn’t worth it.

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Magic: the Gathering Commander Review: Mirror Mastery

These Commander decks have me really impressed. Against each other, they’re fairly well balanced but Mirror Mastery has the potential to be a powerhouse much like Heavenly Inferno with just some minor changes. While all of these decks have great potential, this one really struck a chord with me.

This review is only about the cards, to read what I think about the packaging, oversized cards and deck boxes, check out my Counterpunch review.

Why play a great spell once, especially when you have a deck of 100 awesome cards? Riku of Two Reflections gives you twice the fun as you confound and dazzle your foes into oblivion with a barrage of Riku’s mirrored magic.

Of all the Planar Chaos dragons, Intet, the Dreamer is one of my favorites because of how absurdly powerful his ability is. For only 2U, you get a long term Temporal Aperture! Exiling cards face down is powerful and being able to play them for free is even more impressive. Of the dragons, Intet is right up there with Teneb as the best.

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Magic the Gathering Commander Review: Devour for Power

The second Commander deck to review is Devour for Power! The Green-Blue-Black wedge that loves graveyard recursion almost as much as Counterpunch, Devour for Power is full of great cards to augment any Commander deck. To keep this review somewhat reasonable, I’ll be doing a card breakdown. Much like the other decks, this one includes a card box that is too small, some oversized cards that serve little purpose and some fantastic new singles.

When The Mimeoplasm becomes your commander, death becomes your friend. Opponents will watch in helpless terror as you devour creatures from one graveyard to help you pound creatures into another. It’s a fiendish carnival of cadavers, and you’ll be the ringmaster!

First up are the potential commanders! Vorosh the Hunter is the dragon reprint and the only legend in these colors up until now. He still plays well with proliferate and loves killing off players permanently with Commander damage. But he’s old – onto something exciting!

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