Green is a great multiplayer color. Massive creatures and powerful spells make for a terrifying opponent. Add in mana acceleration and a few of the newest Gatecrash cards, and you’ve got a wrecking ball that will destroy your opponents.
Gatecrash Casual & Commander Review
Orzhov Syndicate | House of Dimir | Simic Combine | Gruul Clans | Boros Legion
White | Black | Blue | Green | Red | Other
Return to Ravnica Casual & Commander Reviews
Azorious Senate | Izzet League | Cult of Rakdos | Golgari Swarm | Selesnya Conclave
White | Blue | Red | Black | Green | Gold, Artifact & Lands


Alpha Authority
When it comes to auras, the easiest question to ask is: will Uril want this? In this case, nope, he doesn’t want it. As an aura, it’s okay but most of the time, you want to cast auras on creatures who already are hexproof.
Burst of Strength
A neat little combat trick, Burst of Strength probably doesn’t do enough to warrant inclusion in a deck unless you have a lot of plans for that +1/+1 counter. Read the rest of this entry »
Tags: arena, gatecrash, green, magic: the gathering, review



There is a side of me that loves a great blue-white control deck or a black-blue behemoth that wins by taking control of the entire battlefield – and the stack. I’ll even dabble in red-black when I want pure chaos to take over.

At the end of Dissension, the Simic Combine was all but destroyed. Since then though, a new leader has risen and reevaluated the guild’s focus into something… more. Or maybe they are just trying to combine the weirdest assortment of creature types possible. It’s hard to tell when the guild is almost as crazy as 










The final Planechase 2 deck personally offends me. As someone who has been playing white-green aura decks for the better part of the last 15 years, I have no idea how Wizards thought they could make a white and green aura deck and not include 