dark ascension tagged posts

Dark Ascension Event Decks Gleeful Flames & Spiraling Doom revealed!

Today’s Arcana has revealed the deck lists of the Dark Ascension Event Decks and both of them contain some great gems for Standard players!

Gleeful Flames
Lands
3 Haunted Fengraf
2 Inkmoth Nexus
17 Mountain

Creatures
4 Forge Devil
4 Goblin Arsonist
4 Goblin Fireslinger
4 Goblin Gaveleer
1 Hellrider
3 Torch Fiend

4 Artillerize
4 Brimstone Volley
1 Curse of Stalked Prey
2 Faithless Looting
4 Goblin Grenade
3 Infiltration Lens
Sideboard
2 Act of Treason
4 Arc Trail
1 Dismember
2 Gut Shot
3 Into the Core
3 Torpor Orb

This is a solid take on Goblins, but many standard players aren’t so crazy about some of the choices. Still, this deck contains two Inkmoth Nexus cards so that’s worth something.

Spiraling Doom
Lands
2 Evolving Wilds
14 Forest
1 Grim Backwoods
8 Swamp

Creatures
1 Acidic Slime
1 Bloodgift Demon
1 Brutalizer Exarch
1 Hex Parasite
1 Morkrut Banshee
1 Myr Battlesphere
1 Perilous Myr
1 Phyrexian Rager
3 Skinrender
1 Solemn Simulacrum
1 Stingerfling Spider
4 Strangleroot Geist
1 Viridian Corrupter
4 Viridian Emissary
1 Wakedancer
4 Young Wolf

2 Birthing Pod
2 Diabolic Tutor
3 Doom Blade
1 Mortarpod
Sideboard
1 Acid Web Spider
3 Autumn’s Veil
1 Beast Within
1 Despise
1 Dismember
4 Distress
1 Entomber Exarch
1 Gravedigger
1 Myr Sire
1 Wakedancer

If you’ve been eying the idea of making your own Birthing Pod deck, this is a decent starting point.

The Dark Ascension Event Decks will go on sale February 24, 2012 and retail for $24.99.

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Dark Ascension Casual & Commander Review: Multicolor, Artifacts & Lands

Whenever a set isn’t about gold or multicolor as a theme, the few and far between gold cards really help bring the set together. And Dark Ascension certainly does that – unless you happen to like Green-White. Well, then you better enjoy some artifacts and none of the lands either.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Diregraf Captain

It took years, but Wizards seems to have realized lords are better when they’re easier to obtain. Making the shift so a bunch of them are uncommon is a genius move since it makes it so much easier for players to get a hold of them. But what I really like is that they are gold. Diregraf Captain is a great way to tie together black-blue zombies.

On the surface, this Captain reminds me a lot of Dralnu’s Crusade but it goes so much deeper. Having deathtouch makes him a pricey target to trade with in combat. Then he pumps everyone in a great way. And then Wizards gave him the ability to eat away at your opponents’ life totals! This is an amazing lord and I can’t wait to build some black-blue zombies.

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Dark Ascension Casual & Commander Review: Green

I don’t know why, but it seems like Dark Ascension is jammed packed full of green two-drops.  But the rest of the set provides some fascinating cards that green usually doesn’t get access to and I am very excited whenever green gets more card drawing.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Briarpack Alpha

I remember when this card was called Briarhorn and it was a lot better. Still, it’s a neat combat trick.

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Dark Ascension Casual & Commander Review: Red

There is probably something wrong with me because I absolutely love playing mono-red in Commander. Sure, it’s probably the weakest color, but over the last few years a lot of new and unique spells have been added to the red mage’s arsenal. And then promptly taken by the nearest Izzet player.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Afflicted Deserter & Werewolf Ransacker

The first round of werewolves in Innistrad didn’t wow me, but it seems like R&D has figured out what to do with them – make people do everything in their power not to flip them. Recursive removal is a great thing and Commander is the one format where there is almost always an artifact worth destroying.

But the politics of this card are amazing. If someone doesn’t cast a spell, an artifact gets destroyed. If a player wants to screw over someone else, they just need to cast two spells and suddenly it’s like a game of Hot Potato only someone ends up getting bolted.

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Dark Ascension Casual & Commander Review: Black

With a name like Dark Ascension, is it really a surprise to anyone that Black seems to get some of the best toys in this set?

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Black Cat

This card is adorable! Sure, I would have loved if it was more involved with luck (though the random discard is a nice touch). Most easily compared to Ravenous Rats, Black Cat isn’t a bad card but in multiplayer this kitten just doesn’t do enough. Unless you happen to have some great recursion engine…

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Dark Ascension Casual & Commander Review: Blue

I hate blue mages when they’re being predictable. Draw-Go may be one of my least favorite deck types ever, but even I can’t help but be excited when blue is given a bunch of odd toys to make wonky combo decks. Thankfully, Dark Ascension provides just that.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Artful Dodge

This is a card I see having use two different ways. First, is any deck involving Kiln Fiend. He loves getting spells cast on him and loves being unblockable even more. This is a fine addition alongside Distortion Strike. The other way this can be used was brought to my attention by Mark Rosewater as an anti-werewolf measure. It’s not easy casting two spells in a single turn to transform a werewolf back to a human, but being able to pay UU to do it can be great. Personally, I would prefer Defy Gravity as it is an instant, but it is nice knowing the tools exist.

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Dark Ascension Casual & Commander Review: White

Now that Dark Ascension is fully spoiled, it is time to really look at the cards and try to find out where they work the best. If you’re looking for a captivating analysis of the Standard environment, this isn’t place. But if you want to find out how to make use of almost every card in Dark Ascension at the kitchen table or while editing your Commander deck, look no further! Following my own absurd precedence, I will be starting with white.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Archangel’s Light

I don’t know why the first card of every set is often an odd one, but I’ve seen this happen before. There’s no denying that Archangel’s Light is the worst mythic in the set. Yes, this card can simultaneously help you against mill and beat down decks but the casting cost is way too high for it to ever get much use. If this card cost half as much, it might be okay but as it stands… I’m sorry for when you get this in a booster pack.

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Dark Ascension Visual Spoiler is complete!

Yep, all 158 cards of Dark Ascension have been spoiled! Check them all out on our complete visual spoiler!

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Whoa! We ARE half-way there with Dark Ascension spoilers

To see all of the Dark Ascension cards spoiled so far, check out our Visual Spoiler!

From the mothership…

~Counterwhip/lash~ 4UU
Instant (R)
Counter target spell. You can cast a non land card from your hand that shares a card type with the countered spell without paying its mana cost.

Gruesome Discovery is now in English and Skirsdag Flayer is less blurry. But there is more – check out the wall of text spoilers courtesy of MTGSalvation:

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And we’re back with a full day of Dark Ascension spoilers!

To see all of the Dark Ascension cards spoiled so far, check out our Visual Spoiler!

From the mothership…

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