ascension tagged posts

Ascension Immortal Heroes Previews Week 6

Last week was the final week of Ascension: Immortal Heroes previews since the expansion is coming out this week with the Gen Con release! Sadly, I won’t be able to go to Gen Con (though that means one less person to compete against in the World Championship). All of the reveals this week came from the official Ascension Facebook page.

Aaron, the Godslayer
The original winner of last year’s World Championship, Aaron Sulla, won not only some great prizes but also got immortalized with his own card! Half of Adayu, the Chosen, Aaron shows that Oziah isn’t quite as peerless as he once thought. The ability to kill any creature is a great power that puts him high on the list of need to acquire cards, especially in Immortal Heroes combat-heavy environment.

I really miss the grand machine design of mechana in the first Ascension block. Repurposer is a solid card, but for seven runes it is expensive to use. In the right deck that focuses on smashing construct after construct, this could be interesting. Then again, P.R.I.M.E. is happy with just about any construct.

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Ascension Immortal Heroes Previews: Week 5

After the complete madness that was last week, Ascension: Immortal Heroes continues to shape up in interesting ways. Cards are still getting shown off everywhere (including here!) as we get closer and closer to the release at Gen Con!

From Ascension Official Facebook page:

With The Great Eclipse shown off, there is only one Event left to be revealed. While the artwork is oddly surreal (and unlike any eclipse I’ve ever seen), the potential of this card is amazing. Chaining Lifebound heroes is dangerous thanks to unite, but the real scariness of this card is the fact it doesn’t say “once per turn.”

When combined with the Event Trophy, it allows you to acquire any Hero and put them on top of your deck!

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Exclusive – Ascension: Immortal Heroes Soul Gem Preview!

As the days draw closer to the release of Ascension: Immortal Heroes, new cards are getting revealed on a daily basis and Castles and Cooks has an exclusive Soul Gem to reveal!

In the Immortal Heroes expansion, a new deck of cards is included known as Soul Gems. These unique one-shots represent heroes of the past and force you to use them immediately – or lose them! There are 40 Soul Gems in the deck, but some cards appear more than once. For example, Avatar Golem appears twice in the Soul Gems deck.

What is most interesting to me about this version of Avatar Golem is the change to its rules text. Originally it read “Gain 1 honor for each type of Construct you control. (Types are Enlightened, Mechana, Lifebound and Void.) ” and it now is “Gain 1 honor for each faction among Constructs you control.” While this could just be some attempt at unifying the card language, I really wonder if down the road Ascension is going to expand into a new faction or two (or multiple-faction cards). Rampant speculation? Absolutely!

Another thing I love is how vibrant the colors on Avatar Golem are now. The yellows, oranges and purple really pop in comparison to the older card. As Justin Gary’s favorite card, Avatar Golem can become a game ending powerhouse that rewards an eclectic mix of Constructs.

Ascension: Immortal Heroes is scheduled to be released on August 17th at Gencon. Who wants to pick me up a copy?

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Ascension Immortal Heroes Previews: Week 4

Last week was a crazy one for Ascension Immortal Heroes previews. Between the five new cards shown off on the official Ascension Facebook page, the three over at Ascension Fans (I love those guys) and both MTV Geek and Gamehead show off one each, it’s been a lot of fun!

From the official Ascension Facebook page:

Temple Guardian finishes the cycle of Enlightened defeaters alongside Prodigal, Arha Templar, Oziah the Peerless and Adayu, the Chosen. A solid pick, especially being worth 4 honor for 5 runes. And if he cantrips as well, that’s beyond excellent. Acidic Crawler is interesting, but it really is one of those cards you need to play with before getting the best sense of it. The idea of destroying someone’s entire construct arsenal is impressive, but how often will that actually happen? Plus if you have the most, the crawler is just worth 5 honor.

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Ascension Immortal Heroes Previews: Week 3

Like the last two weeks, Gary Games has been updating their Facebook Ascension page every day with a new card from the upcoming expansion: Immortal Heroes! Scheduled to be released at Gencon, Immortal Heroes is shaping up to be a fascinating set that brings new changes to each faction.

Growmites shows off another Ongoing Trophy and a new rarity! The purple symbol means super-common and there are five Growmites in Immortal Heroes. Depending on how they appear in the center row, a chain of Growmites can quickly mean game over as they continue to bring in the honor.

Energy Monk continues the trend of Mechana going into power over runes, while making great use of the smash everything strategy. While 4 runes for 2 power isn’t great, the 3 honor value helps make up for it. An interesting alternative to Brazer Drone.

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Ascension Immortal Heroes Previews Week 2

The second week of Ascension Immortal Heroes previews have happened! All of these cards were originally spoiled over as the official Ascension Facebook page. Having played a lot of Storm of Souls on my iPad over the last few months, these cards are shaping up to be very interesting.

Beast Staff rewards those who are able to banish cards from their deck and would be an fantastic piece in a Void-Mechana self-destruction deck, or it can work just as well with a Honey Siren control deck that is constantly stacking the deck. Recyclicrab is fascinating since it is a card that doesn’t do anything when in play. As a combo engine piece, this will drastically improve the value of cards like Scrap Flinger.

Wandering Askara is a homerun from a flavor standpoint. I love that it is just a Seer of the Forked Path, but the ability to get an extra turn is a pure Enlightened concept. Just be careful because there are only three of them included in the set! Trophy Hunter’s value drastically changes depending on if an Event is out of not. Being able to always snag a Fanatic, the Trophy Hunter will be very dangerous when the opening reveal includes an Event.

Souls Unbound is an interesting event that seems more like a Monster/Enlightened hoser than anything else. But the ability to turn Fanatics into Soul Gems (while pitching a card) makes me very interested to see how one of these early game will shape how people play.

Ascension: Immortal Heroes is scheduled to be released on August 17th at Gencon. You can find last week’s spoilers here.

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Ascension: Immortal Heroes previews have begun!

It seems like ages ago when I got the chance to chat with Rob Dougherty during PAX East about the upcoming Ascension: Immortal Heroes before sitting down to play a few games of a hand assembled set. But now the first round of previews have started and I am very excited.

For those interested in the lore of the game, check out the official unveiling. For those after brand new cards, how do these look?

Those who picked up the promo cards may remember Kythis as the Gatekeeper between worlds, but since his boss disappeared, he’s taken a page from Game of Thrones! Trophy Monsters debuted in Storm of Souls as a way to get delayed gratification for slaying monsters, but the newest ability introduces “Ongoing Trophies.” Inspired by Samael, the Fallen, these ongoing trophies essentially turn monsters into constructs – that can’t be destroyed!

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Attention Ascension Players: Behold the Road to Gen Con Event and Immortal Heroes release date!

Gary Games has just announced their latest tournament – The Road to Gen Con! With events happening mostly across the country (sadly nothing in New England!), this multi-event tournament will allow every tournament winner a spot in the Ascension World Championship this August at Gen Con! Even if you don’t win, you’ll get this exclusive promo card:

Cetra certainly has leveled up in her newest form. But be warned, you’ve got to take everything when you use her, including some of the needless chaff that will stuff your deck.

In addition, Gary Games has announced that the latest expansion, Immortal Heroes, will be released at Gen Con! While at PAX East, I got the chance to talk to Rob Dougherty and play a couple games of Immortal Heroes that they had proxied up. I don’t want to give too much away, but people are going to have to really rethink how they have assembled their custom Ascension cubes. Soul Gems add a fascinating twist to the game and the increase of Events means they’ll come up much more regularly. I can’t wait to see the finished product!

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Ascension: Immortal Heroes Expansion Announced for Summer 2012!

From the official Ascension website:

The next Ascension expansion, Ascension: Immortal Heroes, is coming to stores this summer! Wield the power of past heroes with new Soul Gem cards, and stop the rebel godling Kythis from fueling his mad ascent to godhood. Expanding the hit 2011 expansion, Ascension: Storm of Souls, Immortal Heroes offers more of the deckbuilding action you love for only $29.99 MSRP.

Ascension: Immortal Heroes is designed to be a 2-player standalone game in addition to being an expansion for Ascension: Storm of Souls to play with up to 6 players! The 69 new center deck cards feature tons of new Events and Trophy monsters introduced in Storm of Souls, as well as all new cards for every faction. In addition, players will be able to tap into the power of Soul Gems – trapped souls of heroes from the past.

Here’s what you get in the expansion:

  • 164 Cards, Including:
    • 69 New Center Deck Cards
    • 40 Soul Gem Cards
    • 2 Personal Starting Decks, Each containing 8 Apprentice and 2 Militia cards
    • 35 “Always available” cards (1 Cultist, 2 Fanatics, 16 Mystics and 16 Heavy Infantry)
  • 30 Deluxe Honor Tokens
  • Full-Color Rulebook
  • Storage Tray

Follow us here at and on for more news and preview cards as we get closer to it.

Well, I’m super excited for this. Now when can we get Storm of Souls on iPad?

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Arena Review: Ascension Leprechaun Promo Pack

With St. Patrick’s Day occurring this week, I finally have a real excuse to bust out the Ascension Leprechaun pack! This small expansion is similar to the Rat King, but instead of changing monsters to combat, it changes how runes are spent.

Recruit a Leprechaun to help you horde the gold, and get rewarded for getting as many Pots of Gold as you can! Leprechaun also lets players steal gold from other players, so keep on the lookout for other players taking advantage of the little folk to steal your gold!

Suggested Ages: 13+
Suggested Players: 1 to 6 players (Requires at least one Ascension game to play)
Playing time: 30 minutes
Contents: 3 Leprechaun cards, 9 Pot of Gold cards
Retail price: $4.99 at Ascension Games

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