Archive for the ‘Reviews’ Category

Ben & Jerry’s latest flavor offerings have finally started appearing on shelves. While I now get most of my frozen concoctions from Abbot’s down the block, there is something so exceptionally satisfying about a pint of Ben & Jerry’s. Add in the fact that the weather has been absurd lately, I never seem to know if tomorrow is going to be 80 or 55 outside!

Oh, the drama!  This scoop shop-only concoction has gotten so popular, folksfrom all over have implored us to make more Chocolate Therapy more accessible everywhere.  Now, when you’re looking to treat yourself to some primal s’cream therapy of the sublimest chocolate kind, you’ll find it’s all kinds of available: over-the-counter in scoop shops and behind freezer doorsin stores.  So get a grip (on your sopoon, sill!) and …Enjoy!

It’s hard to beat the classic chocolate ice cream. But the idea of an ice cream that is too chocolatey seems almost absurd. The newest flavor for this season, Chocolate Therapy, seems content on pushing the boundary of what chocolatey means. Read the rest of this entry »

With St. Patrick’s Day occurring this week, I finally have a real excuse to bust out the Ascension Leprechaun pack! This small expansion is similar to the Rat King, but instead of changing monsters to combat, it changes how runes are spent.

Recruit a Leprechaun to help you horde the gold, and get rewarded for getting as many Pots of Gold as you can! Leprechaun also lets players steal gold from other players, so keep on the lookout for other players taking advantage of the little folk to steal your gold!

Suggested Ages: 13+
Suggested Players: 1 to 6 players (Requires at least one Ascension game to play)
Playing time: 30 minutes
Contents: 3 Leprechaun cards, 9 Pot of Gold cards
Retail price: $4.99 at Ascension Games

Read the rest of this entry »

For the last few months, I was actively trying to track down the last few cards for my Ascension game. A handful of the promotional cards were a challenge to track down at anything resembling a normal price, but then Gary Games went ahead and released all of last year’s promo cards in a single pack!

Suggested Ages: 13+
Contents: 9 cards
Retail price: $8.99 and available exclusively at AscensionGame.com

Nine cards in total, this little booster is a touch on the pricey side for what you actually get but half the price of buying the cards individually. Plus, some of these heroes were getting close to $20 a pop on the secondary market which really makes this pack a great deal. Unlike regular Ascension cards, the promos allow Gary Games to get more creative with the game and do things they might no otherwise do. Read the rest of this entry »

22
Feb

Armory Review: Magical d20 of Destiny

   Posted by: Jesse Tags: , , ,

I’ve talked before about how hard it can be to get a friend something game related. Sure, I usually know it’s a safe bet to get Bruce any boosters of the latest Magic set whenever a gift giving occasion rolls around but then it comes to finding the right present that is just off the wall enough, it can certainly be a challenge. Especially since not everyone is going to like elf ear jewelry. Read the rest of this entry »

After getting my tax return this year, I bit the bullet and got myself an iPad 2. But I got the iPad for a single reason: to play games. It really came down to finally upgrading my original Nintendo DS Fat or getting myself an iPad, and I went with the system that would let me play all the Ascension I wanted (and read comics).

If you’re unfamiliar with the game Ascension, it is a card game created by the former professional Magic player, Justin Gary. A card game that is essentially a cross between Magic and Dominion, you draft your deck while playing the game. For a complete rundown of the game, check out our reviews on both Chronicle of the Godslayer and Return of the Fallen as this review will also cover both of those games. Read the rest of this entry »

Having psyched myself up for the new Heroes of the Elemental Chaos sourcebook, I decided to swing by and see if my Friendly Local Gaming Store had it. To my immense delight they did, and they’re in the process of re-modeling to start running D&D Encounters and Friday Night Magic. Those are topics for another day. For now, I’m excited to crack this book open and see what oozes out. How’s that for a weird image?

In this sourcebook, I’m hoping to see a few things. I want the ability to include some elemental flavor and crunch in any character I make, regardless of class or race (obviously some will be easier than others), and I want to get some inspirations on running adventures dealing with the Elemental Chaos that don’t play on tired themes: namely “let’s go to the Abyss and kill stuff!” and “in this fortress of the Lord of [element type here], there are hideous creatures composed of [element type here].” Based on Heroes of Shadow and Heroes of the Feywild, I think I have a good chance of getting my wishes. Here goes!

Read the rest of this entry »

It’s hard to review a game like Dominion. The open endedness of it all means you can’t easily try out every single combination of cards, but the same is true for Magic the Gathering. But that doesn’t change the fact that Dominion Hinterlands came out and it is awesome. Read the rest of this entry »

Whenever a set isn’t about gold or multicolor as a theme, the few and far between gold cards really help bring the set together. And Dark Ascension certainly does that – unless you happen to like Green-White. Well, then you better enjoy some artifacts and none of the lands either.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Diregraf Captain

It took years, but Wizards seems to have realized lords are better when they’re easier to obtain. Making the shift so a bunch of them are uncommon is a genius move since it makes it so much easier for players to get a hold of them. But what I really like is that they are gold. Diregraf Captain is a great way to tie together black-blue zombies.

On the surface, this Captain reminds me a lot of Dralnu’s Crusade but it goes so much deeper. Having deathtouch makes him a pricey target to trade with in combat. Then he pumps everyone in a great way. And then Wizards gave him the ability to eat away at your opponents’ life totals! This is an amazing lord and I can’t wait to build some black-blue zombies. Read the rest of this entry »

I don’t know why, but it seems like Dark Ascension is jammed packed full of green two-drops.  But the rest of the set provides some fascinating cards that green usually doesn’t get access to and I am very excited whenever green gets more card drawing.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Briarpack Alpha

I remember when this card was called Briarhorn and it was a lot better. Still, it’s a neat combat trick. Read the rest of this entry »

There is probably something wrong with me because I absolutely love playing mono-red in Commander. Sure, it’s probably the weakest color, but over the last few years a lot of new and unique spells have been added to the red mage’s arsenal. And then promptly taken by the nearest Izzet player.

Dark Ascension Commander & Casual Review
White | Blue | Black | Red | Green | Multicolor, Artifact & Land

Afflicted Deserter & Werewolf Ransacker

The first round of werewolves in Innistrad didn’t wow me, but it seems like R&D has figured out what to do with them – make people do everything in their power not to flip them. Recursive removal is a great thing and Commander is the one format where there is almost always an artifact worth destroying.

But the politics of this card are amazing. If someone doesn’t cast a spell, an artifact gets destroyed. If a player wants to screw over someone else, they just need to cast two spells and suddenly it’s like a game of Hot Potato only someone ends up getting bolted. Read the rest of this entry »

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