Daily Archives August 28, 2013

Star Wars Edge of the Empire: Being a GM

The Castles & Cooks team finally sat down to play a proper game of Star Wars Edge of the Empire. We already did a review of the core rulebook, but after spending time with character creation, the world and the game itself we’re back to discuss the experience of playing the game. Today we tackle the game from the role of the GM (or DM), and tomorrow we’ll look at it from the perspective of the players.

As someone who has played several RPGs, but only ever been the GM in Dungeons and Dragons (D&D) I must express a bit of trepidation that arose prior to my first session with Edge of the Empire. This game and this system are decidedly different from D&D, not just in how the game adjudicates combat or the addition of vehicles and rules for space combat.

Even using the book adventure as my guide, I still felt the need for an extended prep period. This wasn’t because I hadn’t played the game before (that was a small part of it), but because the way storytelling is woven into the fabric of everything the game does forces the GM to be prepared for unexpected moments. The PCs have more control over twisting the plot and taking the story in a new direction than they do in something like D&D.

How does this work and where did it impact my role as GM? Let’s break it down: 

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