Ascension Rise of Vigil: Full Text & Visual Spoiler

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The newest set to Ascension has arrived and is in our hands! For those of you on the fence or who want to see exactly what cards you’ll be getting, we’ve compiled a complete spoiler list for the entire set – all the text, rarities, costs! Everything except the flavor text because we’re still not 100% sure we can read Mechana!

Starting Cards & Always Available

Apprentice
Hero
+1 Rune
x32

Militia
Hero
+1 Power
x8

Heavy Infantry 2 Runes
Hero
+2 Battle
1 Honor
x26

Mystic 3 Runes
Hero
+2 Runes
1 Honor
x26

Energy Shard (Starting)
Treasure
+1 Energy
Draw a card.
x6

Cultist 2 Power
Monster
Reward: 2 Honor
x1

Center Deck Cards

Treasures

Energy Shard (Center)
Treasure
+1 Energy
Draw a card.
0 Honor
x60

Mechana Faction

Reactor Shrine 8 Runes
Mechana Construct
Energize 2: Once this turn, gain 1 honor for each Mechana Construct you control.
8 Honor
Rare x1

Omnicron 7 Runes
Mechana Construct
FATE: When this enters the center row, for each treasure under this add a card to the center row.
Once per turn, gain 1 Energy for each Mechana Construct you control.
7 Honor
Rare x1

Cognition Courier 5 Runes
Mechana Hero
Gain 2 Runes.
Energize: You pay 1 Rune less the next time you acquire a Construct this turn for each Energy you have gained this turn.
3 Honor
Uncommon x2

Zeta Arsenal 6 Runes
Mechana Construct
Energize 3: Once this turn, gain 1 Battle for each Mechana construct you control.
6 Honor
Uncommon x2

Portabillet 5 Runes
Mechana Construct
Once per turn, when you play a Mechana Construct (including this one), draw a card.
Energize 5: Once this turn, draw a card.
5 Honor
Uncommon x2

Prototype CH32 3 Runes
Mechana Construct
Energize 1: Once this turn, when you acquire a Mechana Construct, you may put it directly into play.
3 Honor
Uncommon x2

Foresight Monacle 4 Runes
Mechana Construct
Energize 4: Once this turn, gain 1 Rune for each Mechana Construct you control.
4 Honor
Uncommon x2

Skyrocket Drone 1 Rune
Mechana Hero
Gain 1 Rune and additional 1 Rune if you control a construct.
1 Honor
Common x3

Magnet Monk 3 Runes
Mechana Hero
Gain 2 Battle.
Gain 1 Energy for each faction among Constructs you control.
2 Honor
Common x3

Enlightened Faction

Oziah, Judge of Logos 9 Runes
Enlightened Hero
While this is in the center row, you may acquire this without paying its cost if you have gain 7 Energy or more this turn.
Defeat all Monsters in the center row without paying their costs.
5 Honor
Rare x1

Ulu, Askara Prince 6 Runes
Enlightened Hero
Copy the effect of a Hero played this turn. This effect cannot be copied.
Energize 2: Copy the chosen effect an additional time.
3 Honor
Rare x1

Tablet of the Dreamer 5 Runes
Enlightened Construct
Energize 4: Once this turn, acquire or defeat any card in the center row without paying its cost.
3 Honor
Rare x1

Righteous Templar 4 Runes
Enlightened Hero
Defeat a Monster that cots 4 Battle or less without paying its cost.
Energize 3: Instead, defeat any monster without paying its cost.
2 Honor
Uncommon x2

Monk of the Lidless Eye 5 Runes
Enlightened Hero
FATE: When this enters the center row, for each treasure under this, each player draws a card.
Draw two cards.
2 Honor
Uncommon x2

Truth Seeker 4 Runes
Enlightened Hero
Draw a card. You may banish a card in the center row. If the next card to enter the center row is a Treasure, acquire it.
2 Honor
Uncommon x2

Reality Sculptor 3 Runes
Enlightened Hero
Copy the effect of a Hero played this turn with cost 3 Runes or less.
1 Honor
Common x3

Monastic Tutor 1 Rune
Enlightened Hero
Acquire a Mystic or Heavy Infantry without paying its cost.
Energize 1: Put the acquired card in your hand.
1 Honor
Common x3

Temporal Eye 3 Runes
Enlightened Construct
When this enters play, draw a card.
You may banish this and another Temporal Eye you control to take an additional turn.
1 Honor
Common x3

Lifebound Faction

Oras, the Redeemer 7 Runes
Lifebound Hero
Gain 4 Runes.
Each time you acquire a Hero from the center row this turn, gain Honor equal to its Honor value.
4 Honor
Rare x1

Starcaller Leotan 6 Runes
Lifebound Hero
Gain 4 Honor.
Energize: Gain an addition 1 Honor for each Energy you have gained this turn.
3 Honor
Rare x1

Wildcall Staff 5 Runes
Lifebound Construct
Once per turn, you pay 2 Runes less to acquire a card with Treasure under it.
3 Honor
Uncommon x2

Lifebound Muse 4 Rune
Lifebound Hero
Acquire a Hero with a cost of 4 Runes or less without paying its cost.
Energize 2: Instead, acquire any Hero without paying its cost.
3 Honor
Uncommon x2

Runic Honiskrot 3 Runes
Lifebound Hero
Gain 2 Runes.
Energize 3: Gain 2 Battle.
1 Honor
Uncommon x2

Loamspeaker Shaman 5 Runes
Lifebound Hero
FATE: When this enters the center row, for each Treasure under this, add 10 Honor to the Honor Pool.
Gain 3 Runes.
2 Honor
Uncommon x2

Ogo Demontrap 4 Runes
Lifebound Construct
Once per turn, gain 1 Battle.
Energize 4: Once this turn, gain 3 Honor.
2 Honor
Uncommon x2

Leotan’s Familiar 1 Rune
Lifebound Hero
Gain 1 Rune.
Energize 1: Gain 2 Honor.
1 Honor
Common x3

Beacon Shaman 2 Runes
Lifebound Hero
Reveal the top card of your deck and put it into your hand. If it is a Treasure, gain 3 Honor.
1 Honor
Common x3

Void Faction

Illiya the Demonborn 7 Runes
Void Hero
Gain 4 Battle.
Energize: Gain an additional 1 Battle for each Energy you have gained this turn.
4 Honor
Rare x1

Blackwatch Vanquisher 4 Runes
Void Hero
Gain 2 Battle.
Energize 3: Gain an additional 2 Battle.
2 Honor
Uncommon x2

Nyxian Spiritcaster 6 Runes
Void Hero
Gain 3 Energy.
Draw a card.
3 Honor
Uncommon x3

Voidfeeder 5 Runes
Void Construct
Once per turn, gain 1 Battle.
Energize 2: Once this turn, you may banish a card in your hand or discard pile.
3 Honor
Uncommon x2

Tome of Erabus 4 Runes
Void Construct
Once per turn, gain 1 Energy.
2 Honor
Uncommon x2

Treasure Hunter 2 Runes
Void Hero
Gain 2 Battle.
You pay 1 Battle less the next time you defeat a monster with a Treasure under it this turn.
1 Honor
Common x3

Spirit Merchant 1 Rune
Void Hero
FATE: When this enters the center row, for each Treasure under this, each player may banish a card in their hand or discard pile.
Gain 1 Energy.
You may banish a card in your hand or discard pile.
1 Honor
Common x3

Darkwalker 3 Runes
Void Hero
Gain 2 Battle.
Energize 1: You may banish a card in your hand or discard pile.
2 Honor
Common x3

Monsters

Herald of Doom 8 Battle
Monster
Reward: Gain 6 Honor. Acquire or defeat a card in the center row without paying its cost.
Energize 7: Instead, acquire and defeat all cards in the center row without paying their costs.
Rare x1

Terrus, Paragon of Strife 7 Battle
Monster
Reward: Gain 5 Honor. Each opponent discards a random card from their hand. You may choose a card discarded this way and put it into your hand.
Rare x1

Protean Sea Slug 6 Battle
Monster
Reward: Gain 5 Honor. Each opponent destroys all Constructs they control.
Rare x1

Twisted Tyrant 6 Battle
Monster
Reward: Gain 6 Honor.
Energize 3: Draw three cards.
Uncommon x2

Deviant Fiend 5 Battle
Monster
Reward: Gain 3 Honor.
Energize: Gain an additional 1 Honor for each Energy you have gained this turn.
Common x3

Serpent Siren 3 Battle
Trophy Monster
Reward: Gain 1 Honor.
Trophy: You may banish this to gain 1 Energy.
Common x3

Lagoon Troll Battle 3
Monster
Reward: Gain 2 Honor. Draw a card.
Common x3

Mordant Widow 5 Battle
Monster
Reward: Gain 4 Honor. For each opponent, you choose and destroy a Construct they control.
Common x3

Raging Ursine 3 Battle
Monster
Reward: Gain 3 Honor.
Energize 2: Gain 2 Runes.
Common x3

Vault Sphinx 4 Battle
Trophy Monster
Reward: Gain 2 Honor.
Trophy: You may banish this to gain 2 Energy.
Common x4

Firestorm Effigy 4 Battle
Monster
Reward: Gain 3 Honor. You may banish a card in your hand or discard pile.
Energize 1: You may banish an additional card in your hand or discard pile.
Common x4