It’s the final stretch of Gatecrash! These big sets have a lot to talk about (and making the reviews 11 parts in all doesn’t make it much easier). So here are the last few cards: a lone gold, a handful of artifacts and a single land!
Like Vraska, Domri is the only unaligned multicolor card in the set. As a three drop walker, he’s cheap and interesting… but all walkers now fall into one of three categories: friendly, ignorable and kill it immediately.
In a Bloodrush centric deck, I love this card. He’s cheap and keeps refilling your hand… sometimes. But when combined with Mirri’s Guile or any of the multitude of rigging your deck, he’s a personal Howling Mine. The second ability is great for removal as an Arena attachment. But the final ability is what will cause Domri to die. It doesn’t matter if you hit 7 or not, your opponents will only read “Creatures you control have double strike, trample, hexproof, and haste.”
To keep Domri alive, keep his counters low.
I hate playing against this card in limited! In constructed, it can be interesting with an aura or two but a 2/1 for 3 isn’t all that exciting.
This card needs to exist. Hexproof is a stupidly powerful ability and needs a way to be controlled and glaring spotlight does it wonderfully. While it only allows you to target them, this gives every deck a simple way to keep hexproof in check – I’m looking at you Invisible Stalker!
Add in the second ability to turn the tides and this spell hits all the right notes of flavor and function.
Copying is fun. Fork, Reverberate, Rings of Brighthearth – it doesn’t matter. In singleton formats, this ability is much more interesting. Toss it on a level up creature for some truly amazing skills or add it to your favorite spellshaper to double everything you do.
Probably an auto-include in your gargoyle deck.
A lovely little mana fixer, this card still isn’t that exciting.
This is just… weird. In pretty much every format.
How much would you pay for Holy Strength as an equipment? If you said 4 mana, your priorities may be out of order.
Unless flying is a huge issue at your table, this works. If Wall of Denial is the issue, then maybe this would be okay… provided Glaring Spotlight didn’t exist.
Very rarely does a card come along that is an auto-include in Commander, but Thespian’s Stage is the very definition of such. The ability to copy any land on the battlefield allows this to be a Vesuva when needed or act as land destruction against legendary problems. For the simple cost of 2 mana, this land becomes the best land on the table and keeps going.
There isn’t a top five here, but if I said more than a handful of words about any card, it has great potential. And this rounds out Gatecrash! What cards are you most excited to play with?