I love mono red in multiplayer. Much like blue, it’s a color that just shouldn’t work. The shortsightedness of red is about impulsive actions and not thinking about consequences. If I wanted to care about consequences, I wouldn’t include a bunch of self-destruct buttons.
Act of Treason
Hey, a reprint! A fun card with the likes of Bazaar Trader.
Another reprint! Originally from Mercadian Masques, Cinder Elemental is a nice blend of creature and utility, but it is beyond slow.
Each opponent! The amazing multiplayer inflation continues. In a Gate deck, this is the kind of gem they’ve been needing. Twenty-two mana over the course of the game is nothing to kill everyone. Toss in an Amulet of Vigor for untapping help and you’ve got a deck in the making.
ANOTHER REPRINT? SERIOUSLY?!
The newest version of Goblin Bomb, Five-Alarm Fire is an interesting little gem. Counters are incredibly easy to add because it just requires combat damage – not to a player or a creature specifically, just in general. Even better though is the fact that it doesn’t need to be sacrificed!
Foundry Street Denizen
This is no Goblin Bushwhacker.
Why is this Boros soldier shooting a blade-gun? Or is it a gun-blade? Which is the one where a gun shoots swords? Also this is terrible.
This + Mycosynth Lattice = hilarious winning. In Commander, this will probably get an auto-include in my mono red deck thanks to the absurd power of gaining control of all of someone’s artifacts. This is what a mythic dragon should be, and I don’t even care that this card contains the text “you win the game.”
This card conflicts me. Giving everything you control haste is nice, but the little clause about attacking each combat makes me think this isn’t worth the risk.
In Commander, this is a token killing machine. In kitchen table games, this wrecks tokens and almost every deck I can think of at my table. Everyone runs a handful of staples and being able to kill all of them in a single go makes this exceptional.
Amazing in limited, this doesn’t do enough for multiplayer.
Mark for Death
I love the flavor of this card. The sorcery speed aspect doesn’t let you ruin someone else’s combat phase, but this card acts as both creature removal and player killing.
This feels like a reprint… since it is just a slightly different Dogpile.
6/4 with haste for 7 would be a fine common, but adding in the little touch about a miniature Insurrection and you’ve got a giant creature who can come out of nowhere and ruin someone’s game.
Love the flavor, but the sorcery speed kills this for multiplayer.
Big, clunky and made for limited.
Oh yes! Finally a way to finish off those annoying life gain decks. Add in the three damage, this breaks combo decks and is the perfect way to say, “Welcome to sudden death.”
Tin Street Market
Streetsweeper exists to keep these powerful auras in check, right? The red looting is nice, and on a land it should be relatively safe. Late game, especially in Commander, this will give red players a new way of filtering their hands.
Top 5 Red Gatecrash Cards for Casual & Commander
5. Crackling Perimeter
3. Homing Lightning
2. Molten Primordial
1. Hellkite Tyrant