Green is a great multiplayer color. Massive creatures and powerful spells make for a terrifying opponent. Add in mana acceleration and a few of the newest Gatecrash cards, and you’ve got a wrecking ball that will destroy your opponents.
When it comes to auras, the easiest question to ask is: will Uril want this? In this case, nope, he doesn’t want it. As an aura, it’s okay but most of the time, you want to cast auras on creatures who already are hexproof.
Burst of Strength
A neat little combat trick, Burst of Strength probably doesn’t do enough to warrant inclusion in a deck unless you have a lot of plans for that +1/+1 counter.
The pairing of Sapphire Drake, Crowned Ceratok is much more interesting creature. The lower casting cost and addition of trample makes for much more interesting combat options. Plus I’m just thrilled for more rhinos! Shame the emerald on his head doesn’t match…
It’s shocking this isn’t a Simic card. It reminds of Unstable Mutation in a way, and this is begging to be abused but it doesn’t do enough for my liking.
Spawnwrithe was a lot of fun, making it bigger just sounds even better. Giant Adephage is begging to be broken with double strike and multiple combat phases. It’s big, it’s bad and it just needs haste. Fires of Yavimaya 2.0.dec?
Of the Gate creatures, Greenside Watcher is a perfect little mana accelerator. In multiplayer formats like 2HG, it can even help out an ally by giving an extra burst of mana. It’s simple but does all it needs to do.
This is a very odd Fog effect. In an evolve, spike, or graft deck, this can be a train wreck for the opposing side.
Ivy Lane Denizen
OH MAN THIS IS AN ELF! And it is going totally going in any of my green token decks. Saprolings love this, elves love this, pretty much every deck loves this.
If this was greatest power on the battlefield, I’d love it. Since it is only creatures you control, it is just an auto include in my ooze deck. That deck has very low standards.
Yep, still good.
I love cards that convert one resource into another. Turning +1/+1 counters into creatures is fascinating, especially with evolve since it will often allow another round of +1/+1 counters to get made… it’s a vicious cycle.
Nope, not worth it.
Big, clunky and sadly only destroys the defending player’s enchantment or artifacts. Well, at least it is more decisive than Floral Spuzzem.
The continuation of making cards valuable to allies is an interesting one. What I really like is the viability of this serving multiple purposes: screwing over an reanimator deck or recursion engine, or just helping out a victim of milling. It’s a political card, but certainly can win you an ally for a turn or two.
Excuse me while I pick up my jaw off the floor.
Sure, it only destroys non-creature permanents and just so happens to accelerate your mana at a disturbing rate. Oh, and it just cares about it being a forest – not a basic land. In mono-green, it’s far too easy to ramp this out on turn 4 or 5. In the end, the fact that this monstrousity has reach is kind of funny.
Life gain and mana fixing just isn’t the most exciting combination to me.
Same price as Evolution Charm and it only does a third of as much.
Top 5 Green Gatecrash Cards for Casual & Commander
5. Greenside Watcher
4. Giant Adephage
3. Ooze Flux
2. Ivy Lane Denizen
1. Sylvan Primordial