These guildless reviews are out of order! Normally Blue follows White in the color wheel – but not in Gatecrash! There’s a new color wheel: WBUGR! Now let’s look at some removal and kill things.
Milling is getting far more interesting with Return to Ravnica and Gatecrash. The grind mechanic is fascinating and holds the perfect balance of suspense and utter uselessness. Plus this spy is a vampire with flying, so abuse the entering the battlefield trigger!
For Zombie lords, this is an interesting undead defense option. But the simple fact is there are better defenders and better sacrificing outlets in Magic.
An interesting piece of removal, Death’s Approach feels like the kind of removal that will always backfire. Like you’ll play it on the guy who only has 4 creatures in his deck.
I love the bear hug elements of this card. It’s creates an interesting choice, especially when the player might have to pick between life and creatures to survive. It’s deliciously dark and I’m not saying no to more Diabolic Edicts.
Sadly this is target player and not each opponent. Also, I remember the Wishes being a lot cooler.
I thought this card had defender until just now. As a shade, this is good. In my awful gate deck, it’s excellent. It isn’t Nantuko Shade good.
It’s odd seeing the nonartifact clause pop up. As removal, it’s too expensive. As milling, it does too little.
Illness in the Ranks
While sideboarding isn’t a viable strategy in multiplayer usually, I love these cards that help keep a single strategy from being too dominant. Slowing down tokens keeps elves in check (provided you can get rid of the Perfect), and it is cheap enough to not bog down your deck too much. It isn’t a card I’m crazy about, but I am glad it exists.
This shouldn’t be so good at killing walls. This isn’t good either.
Lord of the Void
Remember when Lord of the Pit was the pinnacle of demons? That was a long time ago. Lord of the Void is a beautiful reanimation target, late game bomb or just a guy who wants to attack once. Stealing a creature and swinging for 7 is incredible. Sure, he’s a removal lightning rod but in singleton formats… I am going to enjoy him.
This card is hilariously dumb, but I love new lords. He keeps your army afloat with deadly Typhoid Rats. Add in some of the bigger rat creatures and you’ve got an interesting deck that will make everyone hate you because Pack Rats don’t need deathtouch!
The primordials are stupidly good. While a 5/4 with intimidate doesn’t blow me away, being able to exhume every opponents’ graveyard makes this an amazing spell in multiplayer. Late game, this seven drop comes with a built in army (that quite possibly will give you some unique synergies with the other players). In Commander, I seriously hope you’re running graveyard removal.
Shadow Alley Denizen
I like this card probably more than I should. Being a vampire is a nice touch, but they aren’t exactly in need of evasion. I do find the combination of this and flash creatures interesting since it is target creature, so in a pinch you can help out an ally.
Slate Street Ruffian
An interesting take on the Specter, this ruffian plays well with cipher for damned if you do, damned if you don’t. As a common three drop, I like the potential of this card a lot but I don’t see myself running to include him in decks.
This is fascinating! A 3/3 flyer is handy, but the 6 mana casting cost is a large pill to swallow. But when combined with the -1/-1 to all flyers you don’t control and I’m liking him more and more as a late game board changer.
The grind mechanic is the perfect addition to mill decks, but in multiplayer, milling just doesn’t quite work the way you want it to. I love the idea of this card, especially with token generation, but I worry it is too cost intensive to really get off the ground.
Wight of Precinct Six
In multiplayer, this is the kind of card I love and loathe. For multiple opponents, creatures in graveyards can be a pain to track, but for only two mana, this guy will consistently be a decent size – and late game, this zombie is a perfect finisher for cheap.
Top 5 Gatecrash Black Cards for Casual & Commander
5. Devour Flesh
4. Ogre Slumlord
3. Wight of Precinct Six
2. Lord of the Void
1. Sepulchral Primordial