14
Feb

Zombicide Scenario Review: “300″

   Posted by: Tom   in Gaming, Reviews

Our fondness for Zombicide is well documented. The game is easily one of our favorites and partly because of the customization options. Aside from crafting your own characters the game also lets you create new scenarios to keep the game fresh well after you’ve gunned down a horde of zombies for the 100th time. As new scenarios get released online, we’ll take a look at some of them and from time to time let you know how they stack up.

Scenario: A four panel board creates a massive building with four doors and four spawn points. The players start in the center of the building and all the doors are broken open.

Objective: Kill 300 zombies before all the Survivors are dead.

Special notes: This scenario includes “Ultrared” mode, which allows players to level up beyond the red danger level. Players reset their experience track and continue to gain experience. If they reach the orange and red levels again they can acquire the remaining skills for each additional time they reach that danger level.

Number of players: 4+

The scenario is elegant in its design. The building tiles are basically mirror images of each other with doors in the center of each side and a nice combination of single and double rooms. There are long hallways for a Survivor to post up with a rifle and strategic choke points for melee characters to jump in and out of. There are also streets all around the edge for adventurous players to run through trying to corral the hordes.

The scenario works best with four players and the name of the game is searching. Since the zombies will be entering the fray pretty quickly, players will need to strategize to search and kill as quickly as they can before the danger levels get too high. Once you reach yellow and certainly orange, chances to search for that last glass bottle or second sub-machine gun are virtually non-existent. Remember, the board is just one giant building so leaving even 1 walker alive inside will negate all searching.

That being said, there’s a strong element of luck involved that can doom the scenario after only a few turns. In one run through we had almost 10 consecutive searches that yielded useless food items (water, rice, etc). Faced with only the starting weapons and a horde of zombies moving into the building, we were screwed and had to start over.

Verdict: Bad luck aside, the “300″ scenario delivers all the frantic pace and horde slaying that Zombicide players could ask for, especially when Ultrared mode comes into play.

If you love Zombicide, make sure you check out the additional scenarios!

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This entry was posted on Thursday, February 14th, 2013 at 8:00 am and is filed under Gaming, Reviews. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One comment

Yoki
 1 

You can search inside a building as long as their are no zombies in your exact zone, i.e. the room you’re in. Zombies elsewhere in the building do not restrict you from searching.

February 16th, 2013 at 1:10 am

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