As a guild, I loved Selesnya. I’ve been a green-white player since the days of Ernhamgeddon. The only guild I possibly like more is Boros, but giant armies of creatures brings me back to how I remember playing Magic on the playground in grade school. And now, they have an ability perfect for combo players to abuse.
Trostani, Selesnya’s Voice
As a commander, this is pretty good. Sure the mana cost is clunky, the life gain doesn’t make a whole lot of sense but that last ability makes me giddy with excitement. Populating on demand sounds like so much fun, especially in eternal formats where any and all token generators are available. I also see this pairing getting along very well with Doran.
Ten power for six mana? That’s absurd even in green. It’s great because it costs twice as much removal to work and it is basically a Titan. The casting cost isn’t nearly as prohibitive as it looks and I fully expect to see this abused for years to come thanks to Sneak Attack, Reanimation and good old fashioned ramping.
How much would you pay for a permanent Overrun? Collective Blessing turns a meager token army into a devastating force. Like most permanent pump methods, this will draw a lot of aggro from everyone because you’re no longer just making 1/1 saprolings. You’re making an army of giants.
An uncounterable 4/4 for 3 mana that can sometimes be played for free? If black and blue players are running amok in your group, this is your solution. But if they aren’t, he’s just a vanilla 4/4. That got disappointing quick.
I do like cards that remind me of Keldon Warlord, and I like making more creatures. So when I see this card, all I can think of is copying the first one with Cackling Counterpart and then going to down when I get to populate again and again. Just make sure to toss a Rancor on him.
Populating is great, populating every turn is interesting, and populating every turn with either a green or white enchantment is really exciting. The fact that this is hybrid and not gold makes a world of difference. You need a lot of tokens, but if you can make this engine work, you won’t be stopped.
Grove of the Guardian
I’m not sure exactly what to make of this land. I like the idea of it making a giant creature (especially when combine with Crucible of Worlds), and I love that it essentially casts a Risen Sanctuary with Convoke. The potential of this card is huge, it plays beautifully with populate but I have no idea how well it will actually work in multiplayer.
If you have a deck that is white-green, it will be improved by this land.
Call of the Conclave
Watchwolf is still a solid card in multiplayer, so getting a token version allows for either Watchwolves 5-8, or some excellent populate shenanigans. There is certainly a trade off between the two, but this is a solid two-drop.
This is a nice litmus test of how good a player is as Magic. If they play this, they probably aren’t very good. Then again, there are always exceptions. Like this card is awesome with Lich.
I see this becoming a popular finisher in non-rare cubes for years to come. Being a small eldrazi doesn’t hurt one bit, or the fact that it is an 8/8 with vigilance for only 7 mana!
All the charms are great for multiplayer since the grab bag nature of the format means you never have a clue of what you’re facing. This one may even be better than Izzet when it comes to the kitchen table. Need to pump a creature to finish something off? Done. Need to exile the biggest threat on the board? Also done. Need an impromptu blocker? It does it all!
This is my favorite guildmage – with the Izzet one being a close second. Paying 6 mana for a 3/3 centaur isn’t the best, but it keeps constant pressure on late game. Or you just pay 6 mana for the first one and then only pay 4 mana for the rest. Populating on demand is a beautiful ability that is begging to be broken.
Savannah Lions plus graveyard hoser makes me a bit concerned. In my group, sorcery and instant graveyard shenaningans haven’t gotten out of control, but if they ever do, this is a nice card to have on reserve.
It adds mana, it transforms into a 3/3. If you’re in these colors, this is a decent piece of acceleration, even if it is a little expensive.
Eyes in the Skies
Two 1/1 fliers at instant speed isn’t a bad deal for four mana, but this card really excels by just giving Commanders another method of populating. In a bird deck, it’s good and in a token generating deck, it’s an instant populate and that’s great.
First, I would like to apologize to everyone when I declared this card a fake. The circumstances were beyond weird, but as a card, this is the kind of common I like. As a one-shot spell, it’s decent (especially at saving your entire army), but instant speed populate is great. You need the right kind of token deck, but if you have it, this card can still work great in multiplayer.
This could fit nicely in an elephant themed deck, it helps lower the curve some.
Another instant speed populate, Trostani’s Judgment is a perfect piece of Commander removal. The high cost isn’t as bad but this is unconditional exiling. As a common, this is pretty solid.
I’m beginning to see a theme with all these populate cards. Druid’s Deliverance is a nice way to protect yourself against an alpha swing, but it seems like a trick people will only fall for once. But it is a two-mana populate instant, so that might be worth it by itself.
This card is so stupid I can’t help but smile. Paying 8 mana is absurd, even in Commander.
Thanks to all the flickering effects, this enter the battlefield trigger is suddenly a lot more interesting. A 3/3 for 3 is fine and like any ETB triggers, this card is begging for abuse.
I’m interested in this as a political card, not as a pump spell. It’s a nice nod to Seeds of Strength but two counters for three mana feels like a rip off. This just feels too expensive as three but would be too good at two.
Worst case, you get two 3/3 for six mana. That isn’t an awful worst case. Sorcery speed populate isn’t nearly as fun, so I don’t see this making many ripples at the kitchen table outside of Selesnya themed decks.
White-green commanders rejoice, here is your next Disenchant/Naturalize/Krosan Grip. In white green, this is a fantastic piece of removal. In a white green deck with tokens, it’s absurdly good. While this will never be a key part of my deck, it is a perfect piece of utility.
This isn’t nearly as exciting since it is an allied pairing. We’ve gotten plenty of cards in the past that add white or green and enter tapped, but for budget players or Commanders looking to diversify, this will do just fine.
As a guild, Selesnya seems ready for multiplayer action. The ramping nature of populate is just begging to get played around at the kitchen table – especially given how many of the populate cards are at instant speed. Find some ways to untap your lands, and you’ll make an army quicker than Verdant Force.
Top 5 Selesnya Conclave Cards for Casual & Commander
5. Growing Ranks
4. Armada Wurm
3. Vitu-Ghazi Guildmage
2. Trostani, Selesnya’s Voice
1. Selesnya Charm