Arena Review: Cards Against Humanity Second Expansion

In our initial review of the card game Cards Against Humanity, we commented that one of the potential issues is a level of fatigue that can set in from playing the game too often. One of the best solutions to this issue is to simply issue more cards to help keep the game fresh. After an initial expansion launched along with the core game we now have the “Second Expansion.”

Cards Against Humanity is a party game for horrible people. Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.

Suggested ages: 17 and up
Number of players: 4 to 20+
Playing time: 30 to 90 minutes
Contents: 112 cards (75 white and 25 black, 8 blank white cards, 4 blank black cards)
Retail price: $10 on Amazon
*Note: This expansion requires the core game to play.

If you’ve played the core Cards Against Humanity, you’re about to get more of the same. There are no new mechanics, card types or anything that changes the original experience. Players still play topic cards (white cards) in order to answer questions or complete sentences Mab Lib style (black cards). The cards are then judged by one player and a winner is selected. Rinse and repeat.As a small expansion, I don’t have a problem with just infusing the game with some new cards. Like I said, this solves some of the issue of the game getting old. Something I did notice going through the cards in this set is a general theme that seems to pervade. There are fewer cards that are complete gross outs or designed to supremely shock players. Trust me, there are a few in there, but they are few and far between. The balance of the set seem to be quirky cards like “all of this blood” or “a pinata full of scorpions”.

I don’t know if this was a deliberate decision, but it certainly seems like you’ll be able to put together some more clever combinations rather than just overwhelm the other players with one obscene card. Speaking of combinations, of the 25 new black cards there are 6 that require players to play 2 cards. There is also one new “draw 2, pick 3” card which could be used as the end-game card in leui of the haiku card that was part of the original set. I’d be okay with a future expansion that focused exclusively on new card types or adding more multiple play cards.

At $10 it is nearly impossible NOT to recommend this expansion to players and lovers of the original game. There is still a problem with storage, as the expansion comes in a small box and the cards won’t fit in your original larger game box. If more expansions are on the way I’d be willing to chuck down a few extra bucks to get a box that could hold all my cards.

Like the first expansion though, keeping things separate is easy, as the second expansion cards are marked with a “2” in the corner. For now, I’ll keep them separate, just so I can make sure they get regular rotation. In the end, even if this isn’t a massive game changing expansion that I might really want, I’m not going to turn down more cards and the chance to laugh harder playing CAH than with any other game on the market.


More cards are always awesome.
More diverse and quirky topics that will lead to interesting combinations


Expansion cards don’t fit into box with original set.
No new cards or mechanics to freshen up the game.