The flood continues with Avacyn Restored spoilers…

Source

Yeah, even MORE cards from MTGSalvation.

Holy Judge 3W
Creature – Human cleric (U)
2W, T: Tap target creature. If that creature is a Zombie, exile it.
2/1

Angel of Dawn 2WW
Creature – Angel (C)
Flying, Lifelink
2/4

Protector of Midvast 3W
Creature – Human wizard (C)
When this enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3

Defang 1W
Enchantment – Aura (C)
Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Break the Curse 1W
Instant (C)
Destroy target enchantment. You gain 2 life.

Midnight Duelist W
Creature – Human soldier (C)
Protection from vampires
1/2

Arbiter of the Moor 1W
Creature – Human soldier (C)
2W: This gains first strike until end of turn.
2/2

Righteous Strike W
Instant (C)
This deals 2 damage to target attacking or blocking creature.

Cathedral Sanctifier W
Creature – Human cleric (C)
When this enters the battlefield, gain 3 life.
1/1

Call of Destiny 1W
Enchantment – Aura (C)
Enchant non-black creature
Enchanted creature gets +1+2, has flying and is an Angel in addition to its other types.

Predator’s Gambit B
Enchantment – Aura (C)
Enchant creature
Enchanted creature gets +2+1.
Enchanted creature has intimidate as long as its controller doesn’t control any other creature.

Natural Ending 2G
Instant (C)
Destroy target artifact or enchantment. You gain 3 life.

Fearsome Presence 1G
Instant (C)
Prevent all damage that would be dealt by creatures other than target creature this turn.

Guardian of the Cursed Grave G
Creature – Human cleric (C)
Soulbond
As long as this is paired with another creature, both creatures have protection from Zombies.
1/1

Geistcatcher 4G
Creature – Human warrior (C) Soulbond
As long as this is paired with another creature, both creatures have reach.
3/5

Protective Word 1G Instant (C)
Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.

Nature Blessings 4G
Sorcery (U)
Distribute four +1+1 counters among any number of target creatures.
Miracle G

Stinger Boar 3G
Creature – Boar (C)
4/3

Wandering Wolf 1G
Creature – Wolf (C)
Creatues with power less than Errant Wolf’s power can’t block it.
2/1

Borderland Ranger 2G
Creature – Human Scout (C)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2

Garravoraz 4GG
Creature – Elemental Horror
7/7

Trailblazer Wurm 4GG
Creature – Wurm (C)
Soulbond
As long as this is paired with another creature, both creatures have trample.
6/4

Rain of Thorns 4GG
Sorcery (U)
Choose one or more: Destroy target artifact; or destroy target enchantment; or destroy target land.

Trusty Forcemage 2G
Creature – Human shaman (C)
Soulbond
As long as this is paired with another creature, both creatures get +1+1
2/2

Executioner Ghoul 3B
Creature – Zombie (C)
When this dies, you may have target creature get -2-2 until end of turn.
2/2

Vital Harvest 2B
Sorcery (C)
Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.

Butcher Ghoul 1B
Creature – Zombie (C)
Undying
1/1

Bearer of the Dead 3B
Creature – Vampire (C)
When this dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
3/2

Grave Exchange 4BB
Sorcery (C)
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

Death Wind XB
Instant (C)
Target creature gets –X-X until end of turn.

Polluted Dead 4B
Creature – Zombie (C)
When this dies, destroy target land.
3/3

Zombification B
Enchantment – Aura (C)
Enchant creature
Enchanted creature gets -1-1 and is a black Zombie in addition to its other color and types.

Crypt Keeper 1B
Creature – Zombie (C)
Sacrifice Crypt Keeper: Exile target card from a graveyard.
2/1

Deathly Bite 2B
Instant (C)
Target creature gains deathtouch until end of turn. Regenerate it

Thunderbolt 1R
Instant (C)
Chose one – Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.

Griselbrand’s Scroll 1
Artifact (C)
Sacrifice CARDNAME: Target opponent discards a card. If you control a demon that player also loses 3 life.

Battle Hymn 1R Instant (C)
Add R to your mana pool for each creature you control.

Geist of the Moonlight 2W
Creature – Spirit (U)
Flying
3W: Prevent all combat damage done to and by creatures blocked by Geist of the Moonlight.
2/1

Heirs of Stromkirk 2RR
Creature – Vampire (C) Intimidate
Whenever THIS deals damage to a player, put a +1/+1 counter on it.
2/2

Skaab Drake 2U
Creature – Zombie Drake (C)
Flying
Skaab Drake can only block creatures with flying.
2/3

Severe Mentor 3U
Creature – Human Wizard (U)
Soulbond
Severe Mentor and the creature it is bonded with have “tap:Target player puts two cards from his or her library into his or her graveyard.”
2/2

Wolfir Avenger 1GG
Creature – Wolf Warrior (U)
Flash
1G: Regenerate
3/3