Daily Archives October 19, 2011

Dominion Hinterlands Preview: Ill-Gotten Gains and Develop

All this week we are looking at previews for cards from the upcoming Dominion expansion called Hinterlands, with Jesse and Tom providing their initial thoughts.┬áThe photos are courtesy of posts on Board Game Geek’s forums. Today we have Ill-Gotten Gains and Develop.

Ill Gotten Gains

Jesse: I love how Dominion continues to break the mold by creating multi-faceted cards. But gold that curses everyone else just seems downright mean, especially against multiple opponents. But costing 5 makes me wary of every wanting to invest so much. The second ability to constantly stuff one’s deck with copper just feels like a way to bait more novice players as well who want to stuff their deck full of cards. So while I’m not too crazy about the card itself, I absolutely love the flavor of some gold that came at a horrible price – to everyone else. What is even more amazing about this though is it isn’t an attack, so not even Moat can protect you now.

Tom: As Jesse said, the ability to mine copper like crazy does sound like a trap, but if Moneylender is on the table, those extra coppers quickly become trashed to give you +3 on your buys. Keep this card away from Moneylender. If there is no Moneylender, well then I’m not sure what the strategy is, other than being able to deal our curses without having to waste an action on a card like witch. The saved action could be super valuable. The other benefit is, since the copper goes into your hand you can use it right away. Seems like the perfect way to turn a 7 coin hand into 8 and grab that Province. Wow, I’m liking this card more and more as I read it.

Develop

Jesse: Whoa. I’m sensing some serious power behind this. The ability to net two cards out of one is always worth considering. The fact that it must cost exactly one more and one less though means this will take a lot more strategy since you can’t just trash your most expensive or least expensive to get ahead. This opens up a lot of terrifying possibilities but it takes some work to get to that point.

Tom: Not a card for early in the game. Definitely a deck cleaner after you’ve built some economy and are working toward getting into Gold and eventually Provinces. The problem I see here is, once this card becomes beneficial, will all the piles still be available? If piles start drying up you might be out of luck and not able to make sure of all of this card’s powers. It does cost 1 less than a Remodel, but that gives you more leeway in what you can turn the trashed card into. Tough call, but I love cards like this. Force you to make decisions with now clear path to success.

Dominion: Hinterlands will be released on November 20th. Click here to pre-order.

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Dominion Hinterlands Preview: Mandarin and Crossroads

All this week we are looking at previews for cards from the upcoming Dominion expansion called Hinterlands, with Jesse and Tom providing their initial thoughts.┬áThe photos are courtesy of posts on Board Game Geek’s forums. Today we have Mandarin and Crossroads.

Mandarin

Jesse: I don’t think this is a good card. I’ll say it. At 5, it just feels like way too much – even if you are able to stack your deck with him. Maybe as a one-time use to get your next draw ready or as part of some awful infinite loop with 5 copper, I might play him but for the most part I’ll be ignoring this Ironman villain.

Tom: I don’t know why Jesse hates this card. Maybe he’s grumpy because he’s getting old. Either way, the gain effect is amazing for a 5/2 opening. Instead of going to 2 copper you get to repeat your 5 copper hand. Sure, that might put you slightly behind in terms of rolling the deck over to get at your newly purchased action cards, but depending on the setup this could be crucial. I also like the base effect, especially in a game where extra action granting cards are at a premium. Don’t you hate drawing two great cards and can only use 1? Or you get duplicates of a great card that just don’t complement each other? Instead of wasting cards into the discard, you can put one back and keep it for next turn. Situationally, this card could be a huge help, but it isn’t going to dominate a deck.

Crossroads

Jesse: I love this revised take on Cellar. Being able to semi-filter cards is ungodly powerful, but the fact that this card doesn’t cascade the same way keeps it under control. Still, any card that provides more actions and more cards keeps me interested. Don’t forget that you can double-dip your Victory cards with multiple Crossroads.

Tom: You’re going to want this card in your deck for those inevitable turns when you grab 1 action card and 4 victory cards. Instead of a wasted turn, you can now cycle through part of the deck. If you’re playing a game with those victory/kingdom card hybrids this might become even more powerful. Low cost is nice too, but I’d be worried about peppering my deck with too many of these.

Dominion: Hinterlands will be released on November 20th. Click here to pre-order.

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