All this week we are looking at previews for cards from the upcoming Dominion expansion called Hinterlands, with Jesse and Tom providing their initial thoughts. The photos are courtesy of posts on Board Game Geek’s forums. Today we have Ill-Gotten Gains and Develop.
Ill Gotten Gains
Jesse: I love how Dominion continues to break the mold by creating multi-faceted cards. But gold that curses everyone else just seems downright mean, especially against multiple opponents. But costing 5 makes me wary of every wanting to invest so much. The second ability to constantly stuff one’s deck with copper just feels like a way to bait more novice players as well who want to stuff their deck full of cards. So while I’m not too crazy about the card itself, I absolutely love the flavor of some gold that came at a horrible price – to everyone else. What is even more amazing about this though is it isn’t an attack, so not even Moat can protect you now.
Tom: As Jesse said, the ability to mine copper like crazy does sound like a trap, but if Moneylender is on the table, those extra coppers quickly become trashed to give you +3 on your buys. Keep this card away from Moneylender. If there is no Moneylender, well then I’m not sure what the strategy is, other than being able to deal our curses without having to waste an action on a card like witch. The saved action could be super valuable. The other benefit is, since the copper goes into your hand you can use it right away. Seems like the perfect way to turn a 7 coin hand into 8 and grab that Province. Wow, I’m liking this card more and more as I read it.
Jesse: Whoa. I’m sensing some serious power behind this. The ability to net two cards out of one is always worth considering. The fact that it must cost exactly one more and one less though means this will take a lot more strategy since you can’t just trash your most expensive or least expensive to get ahead. This opens up a lot of terrifying possibilities but it takes some work to get to that point.
Tom: Not a card for early in the game. Definitely a deck cleaner after you’ve built some economy and are working toward getting into Gold and eventually Provinces. The problem I see here is, once this card becomes beneficial, will all the piles still be available? If piles start drying up you might be out of luck and not able to make sure of all of this card’s powers. It does cost 1 less than a Remodel, but that gives you more leeway in what you can turn the trashed card into. Tough call, but I love cards like this. Force you to make decisions with now clear path to success.
Dominion: Hinterlands will be released on November 20th. Click here to pre-order.Read More