Monthly Archives October 2011

Nerd Girl Problems: Halloween

Halloween is an awesome holiday.  It’s the one day a year that stuffing your face with candy, heavy drinking, and cosplay are all socially acceptable. However, being a girl means that despite all these amazing pros,  there’s still a lot of social anxiety and annoyances that come with it.

The most stressful pary of Halloween is choosing a costume, and this first world problem is multiplied if you’re a nerd girl.

5 sweeping generalizations about nerd girl problems on Halloween, by me, a nerd girl:

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Recipe: Toasted Pumpkin Seeds Three Ways

Panicked, Jack rolled down the street away from the child wielding the silver knife.  The devilish child tackled him and plunged the knife into his orange flesh.  The child stabbed Jack until he had carved a mouth so Jack could scream.  His entire gourd seared with pain as orange guts tumbled out of the his wound.

Um, okay.  So that intro I wrote was a little more horrifying than I anticipated.  I promise, seekers of autumn delights, that there are only delectable treats from here on out.

You finished carving your awesomely nerdy pumpkin (or, if you’re less talented like me, your pumpkin is sporting triangle eyes and a crooked grimace).  Now you have a bowl of gloopy pumpkin guts and seeds.  Or rather, a bowl of deliciousness!

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Portals of the Week

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Game Review: LEGO Wild Wool

Having just celebrated my birthday recently, I’ve ended up with far more games than expected. They’ve ranged from the impressively good Ascension to the terrifying Arkham Horror. But not every game is about summoning elder gods and ethereal demons – this one is about sheering LEGO sheep!

Who will get the most wool from their sheep? Shear wool whenever you can – the other players will try to steal it from you or send the scary wolf your way! Grow, swap and scare your way to victory in this fast, fun and unpredictable game.

Suggested Ages: 5 and up
Number of Players: 2 to 4
Playing time: 10-15 minutes
Contents: 117 bricks, LEGO die, building instructions and game rule booklet in English, French and Spanish
Retail price: $9.99 and is available at LEGO Shop and Amazon.

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Innistrad Multiplayer & Commander Review: Green

If there is a color I love player more than Red, it’s green. The mana ramp alone makes me adore Green’s ability to cheat the game. While Innistrad didn’t give any new toys like Primeval Titan, it did completely change the way green gets to play with tokens.

White | Blue | Black | Red | Green | Multicolor, Artifact & Lands

Ambush Viper

I’ve been a huge fan of green’s pseudo-removal of late. Deadly Recluse, Death-Hood Cobra and Thornweald Archer are all classic staples in my casual decks because they work so well at either deterring attacks or drawing out removal spells. Ambush Viper continues that trend well and while I don’t see this guy taking over EDH tables, a green instant that basically says “1G to destroy target attacking creature without flying” is something green can really use.

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Exclusive Magic FNM&Ms this weekend

With this weekend being informally known as Halloweekend, even Wizards of the Coast is getting in on the action by giving away exclusive Innistrad themed M&Ms!

Magic M&Ms!

And the other side:

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Magic Premium Deck Graveborn packaging revealed!

Over at MTGSalvation, a packaged image of the next premium deck: Graveborn has been revealed! Along with the package and the view of the spindown, five cards have been revealed too!

Now this is a premium deck I can get behind. If Fire & Lightning was any indicator, this deck should be a lot of fun for necromancers.

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Full Dominion Hinterlands Text Spoiler

Over at BoardGameGeek, they’ve gotten the full text spoiler (and some very blurry photos) of Dominion Hinterlands! Dominion: Hinterlands will be released on November 20th. Click here to pre-order.

Border Village: Action, $6
+1 Card
+2 Actions
———-
When you gain this, gain a card costing less than this.

Cache: Treasure, $5, worth $3
$3 [large coin]
———-
When you gain this, gain two Coppers.

Cartographer: Action, $5
+1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.

Crossroads: Action, $2
Reveal your hand. +1 Card per Victory card revealed.
If this is the first time you played a Crossroads this turn, +3 Actions.

Develop: Action, $3
Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck.

Duchess: Action, $2
+$2
Each player (including you) looks at the top card of his deck, and discards it or puts it back.
———-
In games using this, when you gain a Duchy, you may gain a Duchess.

Embassy: Action, $5
+5 Cards
Discard 3 cards.
———-
When you gain this, each other player gains a Silver.

Fool’s Gold: Treasure – Reaction, $2, worth $?
If this is the first time you played a Fool’s Gold this turn, this is worth $1, otherwise it’s worth $4.
———-
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Haggler: Action, $5
+$2
———-
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Highway: Action, $5
+1 Card
+1 Action
———-
While this is in play, cards cost $1 less, but not less than $0.

Ill-Gotten Gains: Treasure, $5, worth $1
$1 [large coin]
When you play this, you may gain a Copper, putting it into your hand.
———-
When you gain this, each other player gains a Curse.

Inn: Action, $5
+2 Cards
+2 Actions
Discard 2 cards.
———-
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Jack of all Trades: Action, $4
Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.

Mandarin: Action, $5
+$3
Put a card from your hand on top of your deck.
———-
When you gain this, put all Treasures you have in play on top of your deck in any order.

Margrave: Action – Attack, $5
+3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.

Noble Brigand: Action – Attack, $4
+$1
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards.

Nomad Camp: Action, $4
+1 Buy
+$2
———-
When you gain this, put it on top of your deck.

Oasis: Action, $3
+1 Card
+1 Action
+$1
Discard a card.

Oracle: Action – Attack, $3
Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.
+2 Cards

Scheme: Action, $3
+1 Card
+1 Action
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.

Spice Merchant: Action, $4
You may trash a Treasure from your hand. If you do, choose one:
+2 Cards and +1 Action;
or +$2 and +1 Buy.

Stables: Action, $5
You may discard a Treasure. If you do, +3 Cards and +1 Action.

Trader: Action – Reaction, $4
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
———-
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Farmland: Victory, $6
2 VP [large shield]
———-
When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.

Silk Road: Victory, $4
Worth 1 VP for every 4 Victory cards in your deck (round down).

Tunnel: Victory – Reaction, $3
2 VP [large shield]

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Portals of the Week

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Baker’s Recipe: Spice Cupcakes with Caramel Frosting

In honor of my friend Bruce’s birthday, he requested a batch of spice cupcakes for his birthday cupcakes. As someone who is always willing to try something new, I tackled this quasi-gingerbread cake and gave them their own kick by topping them off with a caramel frosting.

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