Daily Archives August 1, 2011

Monsters & Madness: City of the Great Race(s), Part 1

Cthulhu Cultists

Last time I talked through my design process for setting the stage for Monsters & Madness, my Lovecraftian 4e setting. That entry talked a lot about what was new, the iconic parts of H. P. Lovecraft’s stories and familiar elements from Lovecraftian RPGs like Call of Cthulhu, and how to fit them into the framework and adventure design of Fourth Edition Dungeons & Dragons. That’s all well and good, but what about the familiar parts of 4e itself? Like I said in my original post, I want to be able to bring anything from core D&D to Monsters & Madness with little effort as well as anything from the Cthulhu mythos.

One of the most central concerns is races. There are two main pillars of character creation in D&D (depending on whether or not you utilize the up-and-coming character themes), race and class. In the last post I tied power sources to different dark power factions which should help players establish where their profession lies in the tangled cosmology of a pseudo-Lovecraftian setting. Races can also be established within this cosmology as well, but it’s going to require a facelift for all the races to make them disturbing enough to fit in. I’ll start with all the Player’s Handbook raecs and those from campaign setting sourcebooks. Let’s see just how horrible we can make them…

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First Details from Elemental Hero’s Handbook

Lovers of Avatar: The Last Airbender rejoice! The first description for The Elemental Hero’s Handbook has crept up online, at Borders.com. Here’s what we’ve learned:

Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players.

In addition to discussing elemental power and presenting new character themes with strong story hooks, this book includes three new class builds–the elementalist, the sha’ir, and the shugenja–and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos.

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Magic 2012 Core Set: Event Decks Illusionary Might & Vampire Onslaught

The rumored M12 Event Deck lists have been leaked in today’s Arcana!

Illusionary Might
1 Glacial Fortress
4 Glimmerpost
19 Island

4 Æther Adept
2 Grand Architect
1 Lord of the Unreal
4 Phantasmal Bear
3 Phantasmal Dragon
1 Phantasmal Image
4 Porcelain Legionnaire
1 Precursor Golem
4 Spined Thopter
1 Steel Hellkite

4 Mana Leak
3 Mind Control
4 Preordain
2 Flashfreeze
2 Frost Breath
3 Master Thief
1 Mind Control
2 Negate
4 Neurok Commando
1 Stoic Rebuttal


Vampire Onslaught
23 Swamp
1 Verdant Catacombs

2 Bloodghast
4 Bloodthrone Vampire
4 Gatekeeper of Malakir
1 Kalastria Highborn
4 Pawn of Ulamog
1 Vampire Hexmage
4 Vampire Lacerator
2 Vampire Nighthawk
3 Vampire Outcasts
4 Viscera Seer

2 Blade of the Bloodchief
4 Dismember
1 Mimic Vat
4 Distress
2 Go for the Throat
4 Skinrender
3 Vampire Hexmage
2 Vampire Nighthawk

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