We’ve all been there. You become an expert in a gaming system, mastering its intricacies and waxing philosophic on the finer points of tactics and character building. Then you read one day that everything is about to change and the game you love so much is about to bite it. No, the publishers aren’t canceling it; things are much more dire than that. The fat cats in their heartless coporate offices are making a new edition!
This is the cruel truth of life, everything you ever love is destined from birth to grow old and be republished in a new edition with different artwork and newer authors. It’s not fair, but it is reality. Looking back, though, how many of us are still vociferous opponents of the New World Order? I once quipped to my brother that I’d rather stop playing D&D than struggle through the straight-jacket ruleset of their soulless Third Edition (and that’s third with a 3). Now I am cheerily making battlemaps for my myriad Fourth Edition games and couldn’t be happier to do so. Change is scary, let’s all agree on that, but looking back I think the recent revisions of game systems discussed below show a continuum of growth and game design theory rather than harsh and painful destruction of the games we are used to.Read More