Monthly Archives January 2011

Revisionist History

We’ve all been there. You become an expert in a gaming system, mastering its intricacies and waxing philosophic on the finer points of tactics and character building. Then you read one day that everything is about to change and the game you love so much is about to bite it. No, the publishers aren’t canceling it; things are much more dire than that. The fat cats in their heartless coporate offices are making a new edition!

This is the cruel truth of life, everything you ever love is destined from birth to grow old and be republished in a new edition with different artwork and newer authors. It’s not fair, but it is reality. Looking back, though, how many of us are still vociferous opponents of the New World Order? I once quipped to my brother that I’d rather stop playing D&D than struggle through the straight-jacket ruleset of their soulless Third Edition (and that’s third with a 3). Now I am cheerily making battlemaps for my myriad Fourth Edition games and couldn’t be happier to do so. Change is scary, let’s all agree on that, but looking back I think the recent revisions of game systems discussed below show a continuum of growth and game design theory rather than harsh and painful destruction of the games we are used to.

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Portals of the Week

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Top 8 Mirrodin Besieged Cards for Multiplayer

With the entirety of Mirrodin Besieged spoiled and the prerelease this weekend (which sadly I will be missing out on), it’s time to look over the set and figure out which cards are the most interesting. If you want to read about the best drafting strategies, there are much better places to do that, but as someone who places multiplayer almost exclusively, here are the cards that make me the most excited.

8. Choking Fumes

White weenie strategies don’t work the best in multiplayer for the simple reason that they run out of steam far too quick. But white has always had some quirky cards that I absolutely adore since they ignore the color pie, like Holy Light:

Holy Light 2W
Instant
Nonwhite creatures get -1/-1 until end of turn.

Choking Fumes reminds me a lot of this card except it messes with far more people. In multiplayer, there’s plenty of combat and you won’t always be involved in it. This card is a great combat trick that can act as a one-sided Wrath under the right circumstances.

Plus if Persist is still giving you trouble (I hate you Cauldron of Souls) this is a great way to make sure things stay dead.

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Complete Mirrodin Besieged Spoiler!

The whole thing got finished last night after some very entertaining deduction about the final card.

Check out all 155 cards (including the Phyrexian basic lands) on our spoiler!

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Three more Mirrodin Besieged spoilers: only one left

Viridian Claw 2
Artifact – Equipment
Equipped creature gets +1/+0 and has first strike.
Equip 1

Morbid Plunder 1BB
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Kemba’s Legion 5WW
Creature – Cat Soldier
Vigilance
Kemba’s Legion can block an additional creature for each Equipment attached to Kemba’s Legion.
4/6

All this leaves is the infernal Galvanoth.

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5 More Mirrodin Besieged Spoilers

Strandwalker 5
Artifact – Equipment (Uncommon)
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip 4

Horrifying Revelation B
Sorcery (Common)
Target player discards a card and puts the top card of his or her library into his or her graveyard.

Darksteel Plate 3
Artifact – Equipment (Rare)
Darksteel Plate is indestructible.
Equipped creature is indestructible.
Equip 2

Metallic Mastery 2R
Sorcery (Uncommon)
Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.

Kuldotha Ringleader 4R
Creature – Ogre Warrior (Common)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Kuldotha Ringleader attacks each turn if able.
4/4

First saw these by thejellydude on Reddit.

Only 4 cards left to be revealed with the spoiler at 151/155.

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Mirrodin Besieged: Massacre Wurm

Well, that’s super awesome. Spoiled today on the Mothership.

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Mirrodin Besieged: The end is in sight with over 30 new cards

I’ve got to give credit where credit is due, all of these are thanks to anotherfuturedrafter at MTGSalvation. (And yes, I know Ghalma’s Warden is there.)

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Dark Sun: More Money More Problems?

The Dark Sun setting presents us with a problem. Part of the foundation of the setting fundamentally conflicts with one of the main tenants of Dungeons and Dragons, specifically in the party motivation department.  I speak of course of mad loot, and the pursuit there of. Almost universally, adventuring parties are in it, to quote the Bandit, “For the money, for the glory, and for the fun… mostly for the money.” However, in Athas most of the money and the glory are non-existent. The world being pretty much a stiff wind away from tumbling off a cliff into oblivion, there are not large coffers of gold to pilfer, or vast vaults of magic items to plunder.  I suppose you could just try and motivate them with an endless group of bar wenches who actually do think homemade chain-mail is sexy, but that will only get you so far. Plus you’ll end up learning more about your fellow players than you probably want to.

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Mirrodin Besieged: Magical Monday!

Spoiled today at DailyMTG.com.

And here are some texts of spells that showed up over the weekend:

Virulent Wound B
Instant (Common)
Put a -1/-1 counter on target creature. When that creature is put into the graveyard from the battlefield this turn, its controller gets a poison counter.

Contested Warzone
Land (Rare)
Whenever you are dealt combat damage by a creature, that creature’s controller gains control of Contested Warzone.
T: Add 1 to your mana pool.
1, (T): Attacking creatures get +1/+0 until end of turn.

Mirrorworks 5
Artifact (Rare)
Whenever another nontoken artifact enters the battlefield, you may pay 2. If you do, put a token that is a copy of that artifact onto the battlefield.

Burn the impure 1R
Instant (Common)
Burn the impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature’s controller.

Mirran Mettle G
Instant (Common)
Target creature gets +2/+2 until end of turn.
Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead.

Quilled Slagwurm 4GGG
Creature – Wurm (rarity unknown)
8/8

This brings the spoiler up to a majestic 111.

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